Tip: You can use Lunar Magic's Overworld Layer 3 Editing system to edit or create your own layer 3 images (castle bricks, fish, rocks) and apply unique effects per level via the Layer 3 Bypass in the main editor.
After a ship capsizes treasure is spilled into the sea. Help Cheep grab 50 pieces of treasure. It's Dangerous to go alone and Cheep can't stay in any one area to long.
Use the X button to perform a Dash Attack.
Use the L or R button to save the treasure and return to the overworld.
If you die you will restart at the last pipe you exited, but it if you get gameover or use L\R save system you will be brought back to cheeps home.
Some Graphics are drawn by awesomezac(not me) and Valterri of MFGG.
1.1 fixes title and intro cuttoff. It also fixes wierd colors on player select.
For a "no exits" hack this really takes a while, but I've had a blast playing it! (Eventually gave up on bearing the music, though.) I love how well thought out this hack is in general; how the coins are actually important for getting some extra lives, for example. I also really really love how new enemies are introducted gradually. It's also neat that you split the path in two, so the game is not too straight-forward, and at the same time it's not a confusing pipe maze (I was really afraid of that, would've been a chore to play). You've managed rooms that ultimately look the same very well in that aspect - I was never "lost".
Though I kinda wish that a game over didn't make me lose progress (I eventually learned that you can bypass this by pressing L+R during the death animation to cancel losing a life). Also, I wish the entire game was styled like SMB1 - replace the status bar, title screen menu font and a few sound effects and you got yourself a pretty accurate NES-era Mario game candidate (the red coins also aren't 8-bit, but I think it's alright that they're outstanding).