Views: 853,267,137
19 users online:  Anorakun,  bebn legg, chickaDEE Magazine, Counterfeit, Dark Prince,  E-man38, Epic_stuff, eskayelle,  JamesD28, kiki79250,  Koopster, Losoall, Lunming Gaming, Matheus2653, Noob, P-Tux7, Schneider912, TheInsanity115, Truxton - Guests: 60 - Bots: 58 Users: 47,065 (2,510 active)
Latest: frolicswithmoose
Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.Not logged in.
Details for Captain Toad treasure tracker for snes
Super Mario World Hacks - Captain Toad treasure tracker for snes Show random
File Name: Captain Toad treasure tracker for snes
Version History: View
Authors: zacmario
Demo: No
Featured: No
Length: 24 exit(s)
Type: Standard: Hard
Description: A Captain Toad treasure tracker styled game for the snes.
Credits are enclosed.
This is a sa-1 rom, will NOT work with zsnes.
This Version fixes those annoying long belts possible crush zones, and gives better credit to KingGeoshiKoopshi64 creator of the toad sprites.
Tags: asm, exgfx, exploration, gimmick, music, puzzle, sa-1, toad
Rating: 4.2 (Votes: 9)
Download: Download - 203.32 KiB
Should be headered
Posted by: zacmario - | Link
Does this require an unheadered or headered rom?
Posted by: Alotofcam - | Link
as already pointed out, this uses nes graphics not snes. but that doesnt matter to me. toad being pretty slow is really annoying, the final conveyor belt took me almost a minute to get across. just 1min of holding right (i killed the "boss" beforehand ofc)

overall i enjoyed this and i hope there will be more!
Posted by: kaitri - | Link
Green Jerry

Posted by: Green Jerry - | Link
There will be a sequel to this hack?
Posted by: grillo82 - | Link
I feel that "for snes" should be dropped since while it's a romhack for the snes, it's using nes graphics for the most part. Just sends mixed signals if you get what I mean.

Also the conveyor belts are annoying and, if you ask me, don't offer anything but tedium (especially being introduced in world 2).
Posted by: Mogu94 - | Link
I didn't see many differences from the previous version. I did notice you made the long conveyor belt parts shorter, but apparently, you shortened only the one I pointed out in my previous comment. There are still other unnecessary long conveyor belts in late levels which are boring to go trough, such as this one for example.

Also, you didn't fix all the note blocks in the last world's levels. Look here for example. Literally almost every note block is like that, making it hard to jump, since it kind of pushes you on the left.

4/5. Full vote will be when atleast all the note blocks won't be buggy such as in here. It's still an enjoyable and very creative hack to go trough. Worth playing.
Posted by:  Wakana - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy