Views: 933,635,396
24 users online: ajdoinwork, BabaYegha, CruelKaizo42, ForthRightMC, gizmo_321, GrumpyWalrus, hendog30_, Jazzman287, Kleyson Rodrigues, KungFuFurby,  LMNtals, Lumy, MallyFractal, Mecke1990, MegaSonic1999, MirrorDoggo, ModernKiwi, NewPointless, om_nomnom,  patcdr, RollingRigatonis, SJandCharlieTheCat, umbreon3209, Vanessa - Guests: 114 - Bots: 203 Users: 52,095 (2,111 active)
Latest: Zagreus2000
Tip: Using Lunar Magic's "Change Properties in Sprite Header" dialogue, you can adjust the sprite slots in which sprites can spawn. For example, by using a sprite memory setting that doesn't use slot 07, you can easily prevent Reznor breaks in your hack.
Not logged in.
Details for Nintendo Presents Custom Palette v1.1
SMW Patches - Nintendo Presents Custom Palette v1.1 Link - Show random
File Name: Nintendo Presents Custom Palette v1.1
Version History: View
Authors: Roy
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch applies a small ASM hack that enables a custom palette (by default on palette 8, which is used by the 'Nintendo Presents' logo). The background colour can also be changed. You have to change the RGB values of the custom palette yourself (by default they're all FFFF, which is white).
No credit needed.
Tags: lorom, nintendo presents, palette, palette change, sa-1
Download: Download - 1.52 KiB
The patch was remoderated and found to be consistent with current standards. Tags were adjusted with no change to the patch itself.
Posted by:  Maarfy - | Link
It does not appear to me that this is compatible with the Nintendo Presents expansion patch. In my experience, it makes the graphics appear 1BPP.
Posted by: ManticTac - | Link
I'm the one who upgraded the patch to Asar and SA-1 and I decided to look into DiscoTheBat's comment.
The patch hijacks $0093D7. A little before that (at $0093CA) is code to reset the screen brightness and mosaic. The game jumps there two times: at $0096AB and at $009756. I'm not sure about the second jump, but the first one happens during the Mario Start! screen, making the check for OnlyNinPre required.
Posted by:  Telinc1 - | Link
This patch is a very simple way of changing custom palettes for the nintendo presents object and I really like that concept.

Nevertheless, I debugged the code and it seemed that the codes from Main and Return aren't really needed, meaning you could jump straight to the OnlyNinPre. Also, you should try to use JML instead of JSL for saving time. But it is a pretty good patch, so, good work!
Posted by: DiscoTheBat - | Link
Updated to use Asar and added SA-1 support. Also added in some extra defines to make the patch much easier to use.
Posted by:  Telinc1 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks