Banner
Views: 793,795,490
Time:
10 users online:  1UPdudes, Cheolpeoduck, KabanFriends, MuMu, Nint3ndoleggend, PokerFace, The Fun Police, TomatoPhalanges, westslasher2, Zandro - Guests: 14 - Bots: 161 Users: 41,429 (1,483 active)
Latest: ncf1975
Tip: Take advantage of easy to implement ASM hacks that can be found in the ROM map.Not logged in.
Details for Nintendo Presents Custom Palette v1.1
SMW Patches - Nintendo Presents Custom Palette v1.1
File Name: Nintendo Presents Custom Palette v1.1
Added:
Version History: View
Authors: Roy
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch applies a small ASM hack that enables a custom palette (by default on palette 8, which is used by the 'Nintendo Presents' logo). The background colour can also be changed. You have to change the RGB values of the custom palette yourself (by default they're all FFFF, which is white).
No credit needed.
Tags: lorom, nintendo presents, palette, palette change, sa-1
Download: Download - 1.52 KiB
248 downloads
Screenshots
Image
Maarfy
The patch was remoderated and found to be consistent with current standards. Tags were adjusted with no change to the patch itself.
Posted by:  Maarfy - | Link
ManticTac
It does not appear to me that this is compatible with the Nintendo Presents expansion patch. In my experience, it makes the graphics appear 1BPP.
Posted by: ManticTac - | Link
Telinc1
I'm the one who upgraded the patch to Asar and SA-1 and I decided to look into DiscoTheBat's comment.
The patch hijacks $0093D7. A little before that (at $0093CA) is code to reset the screen brightness and mosaic. The game jumps there two times: at $0096AB and at $009756. I'm not sure about the second jump, but the first one happens during the Mario Start! screen, making the check for OnlyNinPre required.
Posted by:  Telinc1 - | Link
DiscoTheBat
This patch is a very simple way of changing custom palettes for the nintendo presents object and I really like that concept.

Nevertheless, I debugged the code and it seemed that the codes from Main and Return aren't really needed, meaning you could jump straight to the OnlyNinPre. Also, you should try to use JML instead of JSL for saving time. But it is a pretty good patch, so, good work!
Posted by: DiscoTheBat - | Link
Telinc1
Updated to use Asar and added SA-1 support. Also added in some extra defines to make the patch much easier to use.
Posted by:  Telinc1 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • SMBX Community
  • ROMhacking.net
  • MFGG