Views: 864,854,765
13 users online: Arobam, ASMagician Maks, DasFueller, Dobosco, Evil_Abed, FLIO, Fullcannon, Infinity, katun24,  Maarfy, OEO6, TheMorganah, Truxton - Guests: 42 - Bots: 72 Users: 47,891 (2,072 active)
Latest: ItsTheStardust
Tip: If you give the player a cape, be sure they can't cheat and fly over the level with it!Not logged in.
Details for New Super Mario Bros. Wii Styled Status Bar v1.7
SMW Patches - New Super Mario Bros. Wii Styled Status Bar v1.7 Show random
File Name: New Super Mario Bros. Wii Styled Status Bar v1.7
Authors: Erik
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch replaces SMW's original status bar with a HUD similar (but not identical) to the one in New Super Mario Bros. Wii.
It's not layer 3 so you can have full Layer 3 backgrounds without them cutting off. For this same reason I reccomend that you install No More Sprite Tile Limits.
It has options to make it 1 or 2 rows wide, and some other things.

Credit is appreciated.

Update 1.5 (15/12/2016): Added support for LX5's Star Coins Patch.
Update 1.6 (07/01/2017): Fixed GFX when the message box closes
Update 1.7 (12/01/2017): Fixed game over bug, thanks to Luansilva12.
Tags: alcaro sux, lorom, needs remoderation, sa-1, sprite, sprite status bar, status bar, stop trouting me alcaro aaaaaaa
Download: Download - 18.63 KiB
Is there a way to remove the timer ?
Applying patches and doing hex edits will not work.
Posted by: DTA450 - | Link
The only thing I miss is the lack of the item box, but its a nice status bar
Posted by: bandicoot - | Link
Fermín Acosta Jr.
It seems to be working fine with custom powerups but the gfx shows up garbled like this:

Posted by: Fermín Acosta Jr. - | Link
Posted by: phantomboy9 - | Link
The SRAM patch makes the rom not compatible with Super nintendo mini.
Posted by: Metal-yoshi - | Link
Some sprites like the "X" and the clock seems to be glitched. How to fix it?
Posted by: httpERROR404 - | Link
Gamma V
This patch doesn't seem to work with SMA2 Powerdown. I'm testing it in a ROM that uses that powerdown patch, and getting hit only plays the SFX and gives you invincibility frames. You never lose your power-up, meaning getting hit is pretty much inconsequential.
Posted by: Gamma V - | Link
Dark Mario Bros
I guess the starcoins would look better under the life
and time + score would be nice on their original place tbh
but that's a good job, keep it up.
Posted by: Dark Mario Bros - | Link
Why's everything on the right
Posted by:  Koopster - | Link
Posted by:  Erik - | Link
Roadhog360 Gaming
Support for the No Time Limit patch?
Posted by:  Roadhog360 Gaming - | Link
Amazing patch, it expands our amount of custom status bars, so people don't reuse the same ones everytime.

It also adds support for my NSMB Coins, so that's pretty good too.
Posted by: lx5 - | Link
Posted by: lx5 - | Link
lx5 stop playing terraria and moderate this
Posted by:  Erik - | Link
It would require to be uploaded during V-blank wasting a lot of vital time, and dynamic gfx still need to replace stuff in SP1/2. It's fine as it currently is.
Posted by:  Erik - | Link
Couldn't you make the graphics dynamic?
Posted by: AnasMario130 - | Link
i got called up by everyone in my irc channel because they said it took so much space

although its easy to redo ;)
Posted by:  Erik - | Link
tfw not identical
Posted by: lx5 - | Link
remap the graphics to sp1 (gfx01) then.
Posted by:  Erik - | Link
Can you make a Super mario 3D world Status Bar.
EDIT:You can't use Custom Powerup if you replace GFX00 and GFX01.
Posted by: toad64 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy