Name: | Super Mario Dream World |
Author: | Andyana Jonseph |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 59 exit(s) |
Type: | Standard: Normal |
Description: | Here it is, the full version of Super Mario Dream World. Plot: While Mario & Luigi were chasing after Bowser's minions, they find a way into the Subcon. While they're there, they hear that Wart's back. Features -Wall Jump -SMB2 Health Bar -Custom Music -OW Coin Counter Special Thanks -Gamma V -YoshiFanatic -Darken -RussianMan -SecretFrenchFry -PuzzelBreaker |
Tags: | bosses exgfx music traditional |
Comments: | 22 (jump to comments) |
Rating: |
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188.98 KiB | 5,030 downloads
Comments (22)
Don't use ZSNES. ZSNES is pure garbage. Move over onto SNES9x, Higan or ZMZ, if you're used to ZSNES' interface.
Your hack was very pleasant to play, levels are indeed quite short but creative. There are some graphical glitches, however they are non blocking ones.
I found all 59 exits without using savestates, only a few levels are quite hard till the end, especially the Phanto castle and boss.
Just to mention a thing : you show the total number of exits at title screen, which is a very great idea as it shows our progression. However, you put the number 58 instead of 59 which gives at the end "58-59".
I give you 5 stars, thank you for your great work =]
END OF STORY
I also want to compliment you for the secret exits - probably the most fun aspect of this hack for me. Some of them are a bit uninspired but others are very well hidden, and looking for them is rather fun since most of the levels are short.
And while I didn't remove this hack there is a loooooooooooot of tiny little problems that I can mention. You don't have to, but an update to fix these would probably be nice?
> I question the usage of wall jumping in this hack. It's never properly introduced, and you need to use it like once or twice until the final worlds where it becomes a requirement. I just feel an introduction in the hack rather than just in the hack's description would be appropriate.
> Several graphical glitches and overlooks, including the bush in the castle entrance, some backgrounds, fire birdo shooting hedgehogs (and using a weird palette) and the gambling bonus game scrolling being activated.
> The Mouser boss just walks off eventually
> You mispelled "Preztel Plains 2"
> Coming out of this pipe hurts me sometimes
> Why does this coin take me to spikes...
> Wart's Cliff 2's events are swapped.
> These two empty message boxes. I wouldn't mind them as much if they weren't so crucial - especially the first one. It's really difficult to make the sliding in that area work. I thought it was required for completion at first and was about to remove the hack for that reason, but since it's just a bonus room (and it does feel good when it works), it's not a big deal.
> How does this jump even work? I had to tank it on those spikes
> The castle before Wart's asks for a podoboo jump which is extremely out of character with the rest of the hack.
> It also uses dahnamics' piranha plant boss, a sprite that's known to be extremely finicky and unfair. I don't recommend the usage of this boss, it was the most frustrating experience I've had in this hack by far (it also drained half of the lives I had collected during my playthrough - ~25).
> The credits font is messed up.
EDIT: also, please add tags yourself next time.
Forgot asm and exgfx.
@niko: Yes
Consider this as a small warning.
Edit before LuanSilva12 check this: Also, no tags.