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Details for Super Mario Dream World
Super Mario World Hacks - Super Mario Dream World Show random
File Name: Super Mario Dream World
Authors: Andyana Jonseph
Demo: No
Featured: No
Length: 59 exit(s)
Type: Standard: Normal
Description: Here it is, the full version of Super Mario Dream World.

Plot: While Mario & Luigi were chasing after Bowser's minions, they find a way into the Subcon. While they're there, they hear that Wart's back.

-Wall Jump
-SMB2 Health Bar
-Custom Music
-OW Coin Counter

Special Thanks
-Gamma V
Tags: bosses, exgfx, music, traditional
Rating: 3.9 (Votes: 19)
Download: Download - 188.98 KiB
I watched this hack yesterday afternoon on Zap Antonio's Facebook live and no, her difficulty is not normal, it's very difficult. Among the points to improve: lack of variety in the songs, variety in the background of the stages, and who do you think pleased with this Yoshi Frangão? That said, my grade is 2
Posted by: Allyhestrela21 - | Link

Don't use ZSNES. ZSNES is pure garbage. Move over onto SNES9x, Higan or ZMZ, if you're used to ZSNES' interface.
Posted by: LucasRCD - | Link
Does this work with the program ZSNES? If it doesn't, can you figure out a way how?
Posted by: Wolfy457663 - | Link
Andyana Jonseph
@RussianMan: I've been planning on updating it anyways.
Posted by: Andyana Jonseph - | Link
Andyana Jonseph
Thank you for the review Natsu. :)
Posted by: Andyana Jonseph - | Link
Hello Pixel-Gon Gamer,

Your hack was very pleasant to play, levels are indeed quite short but creative. There are some graphical glitches, however they are non blocking ones.

I found all 59 exits without using savestates, only a few levels are quite hard till the end, especially the Phanto castle and boss.

Just to mention a thing : you show the total number of exits at title screen, which is a very great idea as it shows our progression. However, you put the number 58 instead of 59 which gives at the end "58-59".

I give you 5 stars, thank you for your great work =]
Posted by: NatsuFireball - | Link
Hey! I mentioned some of those issues, Pixel, why you didn't fixed them???
Posted by:  RussianMan - | Link
Andyana Jonseph
Thank you everyone! Oh my God! I thought this would never happen.
Posted by: Andyana Jonseph - | Link
Finally Accepted! Congratulations!
Posted by: darken - | Link
You finaly did it Pixel!
Posted by:  Stivi - | Link
Green Jerry
It has been accepted.

Posted by: Green Jerry - | Link
This hack is pretty fun! Objectively very simple and rompy, but the levels are actually rather interesting and distinguishable from each other. While this has 59 exits, it really doesn't take very long to beat it - took me a few hours in one single session. It's also not very difficult, so if you're looking for something simple to kill a few hours with, this might be a good option.

I also want to compliment you for the secret exits - probably the most fun aspect of this hack for me. Some of them are a bit uninspired but others are very well hidden, and looking for them is rather fun since most of the levels are short.

And while I didn't remove this hack there is a loooooooooooot of tiny little problems that I can mention. You don't have to, but an update to fix these would probably be nice?

> I question the usage of wall jumping in this hack. It's never properly introduced, and you need to use it like once or twice until the final worlds where it becomes a requirement. I just feel an introduction in the hack rather than just in the hack's description would be appropriate.
> Several graphical glitches and overlooks, including the bush in the castle entrance, some backgrounds, fire birdo shooting hedgehogs (and using a weird palette) and the gambling bonus game scrolling being activated.
> The Mouser boss just walks off eventually
> You mispelled "Preztel Plains 2" :P
> Coming out of this pipe hurts me sometimes
> Why does this coin take me to spikes...
> Wart's Cliff 2's events are swapped.
> These two empty message boxes. I wouldn't mind them as much if they weren't so crucial - especially the first one. It's really difficult to make the sliding in that area work. I thought it was required for completion at first and was about to remove the hack for that reason, but since it's just a bonus room (and it does feel good when it works), it's not a big deal.
> How does this jump even work? I had to tank it on those spikes
> The castle before Wart's asks for a podoboo jump which is extremely out of character with the rest of the hack.
> It also uses dahnamics' piranha plant boss, a sprite that's known to be extremely finicky and unfair. I don't recommend the usage of this boss, it was the most frustrating experience I've had in this hack by far (it also drained half of the lives I had collected during my playthrough - ~25).
> The credits font is messed up.

EDIT: also, please add tags yourself next time.
Posted by:  Koopster - | Link
Green Jerry
...good luck.
Posted by: Green Jerry - | Link
Under Moderation...
Posted by:  Stivi - | Link
Green Jerry

Forgot asm and exgfx.
Posted by: Green Jerry - | Link
Tags: traditional, SMB2, health
Posted by: darken - | Link
Green Jerry
When will you add tags?
Posted by: Green Jerry - | Link
Andyana Jonseph
@RussianMan: I like my hack, I just wanna be done with it.

@niko: Yes :(
Posted by: Andyana Jonseph - | Link
Why the other full version gets removed?
Posted by: niko - | Link
Green Jerry
Posted by: Green Jerry - | Link
No need to express your rage on hack description; I removed the sweary parts.
Consider this as a small warning.
Posted by:  Wakana - | Link
This means you don't like your hack :(
Edit before LuanSilva12 check this: Also, no tags.
Posted by:  RussianMan - | Link

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