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Tip: Don't just modify the original SMW overworld; start from scratch.
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Details for Reflecting Projectile Block
SMW Sprites - Reflecting Projectile Block Link - Show random
File Name: Reflecting Projectile Block
Authors: Erik
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This sprite acts as a block that reflects enemy projectiles such as Pitchin' Chuck's baseballs in an horizontal or vertical axis. Projectiles reflected are, for now, extended sprites only; I see no reason to add support to other kinds of sprites.
Tags: block, lorom, projectile, reflecting, solid
Rating: 4.8 (Votes: 5)
Download: Download - 16.23 KiB
Out of curiosity, what makes it impossible (or very hard) to code as blocks? I'm surprised this is a sprite
Posted by: Romano338 - | Link
Updated to use shared subroutines
Posted by: TheBiob - | Link
Seems good now! Note that the names of the blocks are not the direction projectiles will bounce in, look at setup.png.
Posted by: Medic - | Link
Interesting coincidence, lol
also oops, fixed. this is what happens when you are tired but keep coding, lol
Posted by:  Erik - | Link
Nice I was going to code them myself since I already had a Extended sprite On Off switch but now I don't have to.

Oh and btw you don't have a suboffscreen routine so your blocks never despawn.
Posted by: TheBiob - | Link
Final Theory
Posted by: Final Theory - | Link

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