This Christmas themed hack I created, entails the dauntless plumbers embarking through a effulgent empyreal realm scintillating iciclized snowiness. Given the nomina(name) Stellatus Shire, means sparkling place. They must befoil a spectral Lord, ghost of Christmas from thieving enchanting magi gifts. Defeating his iniquitous specter sovereign presence. Returning magi gifts, an reclaiming glorious tranquility back to Stellatus Shire.
NOTE: This is novus reaedification, "update" of my hack. I didst indispensable reparo of Overworld events etc.
Just played it,and i have to say that'a pretty good hack^^
I have uderstand all "gerogliphical"" phrases in there,at exception of that's on last level XD
Difficulty is between normal and hard,with an hard final boss a little different from many on SMWhacking...
I found pretty interesting switch palace's puzzles,are enjoying and well balanced (even if you should insert there more reset door...because sometimes,death is inevitable)and gratification on resolving any of them...is great^^on your future hacks,I hope to see more complex puzzles(not much harder,I mean XD)Because some rythm breaks,on a SMWhack,for me is a good thing.
5 stars for me,even if there's a glitch on last stage that makes you forcely exit from the level,and cancel the midpoint result so that you have to repeat the entire first half's level once again
Never have I experienced cognitive dissonance on a scale as large as this. An "excellentiam" literarian doesn't excessively use complicated words just because they know what they mean. Maybe if you actually listened to your literary lecturer you'd realise there's a way to convey a message without sounding like an absolute wanker. I'm here to look at SMW ROMhacks, not to cast Harry Potter spells.
It looks like a great hack but your pretentiousness is so goddamn boundless that it prevents me from wanting to even look at it again. Just cause a thesaurus gives you a definition of a word doesn't mean you can just use it in any context like it makes sense. Realise that it alone will cause some people like myself to not play your hack. Unless that was your goal, you'd do best to stop it with that.
A fun hack, though I'm disappointed that you didn't fix all of Koopster's issues.
It's still possible to get stuck in the blue switch palace, if you jump up to where the blue koopa is (i'd recommend you leave a hole on the right for it- it's not going to walk off!), and in the candy cane palace, you can still get stuck after the second puzzle if you jump over the first wall without grabbing the shell first. You should put a reset door in that pit, so players can try again without having to wait out the timer, which, I might add, makes the rest of the music play at the "Hurry Up!" speed. You might want to look into fixing this!
Lastly, you've got some cutoff around the map, especially where ground meets "sky" on the second map. You should fix this, it looks a lot better! For a not-easily-noticed one, the cliff on the way to Stellatus Shire #2 is cut off by the path when it's revealed- you don't need to make the path continuously connect all the way there! It's fine to put arrows down to show where to go!