Name: | Mirthful Mario-Escapade through Stellatus Shire |
Author: | Vamperumbra |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 13 exit(s) |
Type: | Standard: Normal |
Description: | This Christmas themed hack I created, entails the dauntless plumbers embarking through a effulgent empyreal realm scintillating iciclized snowiness. Given the nomina(name) Stellatus Shire, means sparkling place. They must befoil a spectral Lord, ghost of Christmas from thieving enchanting magi gifts. Defeating his iniquitous specter sovereign presence. Returning magi gifts, an reclaiming glorious tranquility back to Stellatus Shire. NOTE: This is novus reaedification, "update" of my hack. I didst indispensable reparo of Overworld events etc. |
Tags: | exgfx holiday puzzle traditional |
Comments: | 15 (jump to comments) |
Rating: |
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205.58 KiB | 1,616 downloads
Comments (15)
A bit over an hour to finish. Video of playthrough: https://www.youtube.com/watch?v=-bMbvFZlu38
I have uderstand all "gerogliphical"" phrases in there,at exception of that's on last level XD
Difficulty is between normal and hard,with an hard final boss a little different from many on SMWhacking...
I found pretty interesting switch palace's puzzles,are enjoying and well balanced (even if you should insert there more reset door...because sometimes,death is inevitable)and gratification on resolving any of them...is great^^on your future hacks,I hope to see more complex puzzles(not much harder,I mean XD)Because some rythm breaks,on a SMWhack,for me is a good thing.
5 stars for me,even if there's a glitch on last stage that makes you forcely exit from the level,and cancel the midpoint result so that you have to repeat the entire first half's level once again
It's still possible to get stuck in the blue switch palace, if you jump up to where the blue koopa is (i'd recommend you leave a hole on the right for it- it's not going to walk off!), and in the candy cane palace, you can still get stuck after the second puzzle if you jump over the first wall without grabbing the shell first. You should put a reset door in that pit, so players can try again without having to wait out the timer, which, I might add, makes the rest of the music play at the "Hurry Up!" speed. You might want to look into fixing this!
Lastly, you've got some cutoff around the map, especially where ground meets "sky" on the second map. You should fix this, it looks a lot better! For a not-easily-noticed one, the cliff on the way to Stellatus Shire #2 is cut off by the path when it's revealed- you don't need to make the path continuously connect all the way there! It's fine to put arrows down to show where to go!
It does have quite a few issues, like the possibility of getting stuck over there to the right and here in lack of items, this dragon coin on the screen boundary (press F2 to check; if it's between two green boxes, it's gonna break like that) and the endless screen scrolling here. Also, in the final level, the screen exit stays activated if you don't die after the midpoint, so if you touch the screen edges in the smasher room, you'll leave the level and also lose the midpoint, which is a bit annoying. I think it's easy enough to disable side screen exiting with UberASM; if you want to fix this issue but don't know how, feel free to ask in the forum.
And yeah, there's blackness in the map events. I mentioned this in another removal log, but open the overworld editor and press CTRL+U to uninstall the title screen recording ASM - that should fix it.
Feel free to submit an update if you want to fix all of these issues.
Also "christmas", "ice castle", "ice town" and "snow" aren't really tags, please only pick tags mentioned on the list!
Merry Christmas!
Edit: Small cutoff found in screenshot 5.