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Details for Super Mario Land 2-Styled Spinjump
SMW Patches - Super Mario Land 2-Styled Spinjump
File Name: Super Mario Land 2-Styled Spinjump
Added:
Authors: Erik
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Makes it so you need to be big and hold the down key for spinjumping, just like in Super Mario Land 2. This would also allow you to spinjump no matter if you press A or B.
Requested by LMPuny I guess?
(ignore mario being small on the gif)
Tags: lorom, needs remoderation, sa-1, spinjump, super fx, super mario land 2
Download: Download - 849 bytes
333 downloads
Screenshots
Image
Maarfy
This patch meshes nicely with SMW's gameplay and makes for some more dynamic platforming options. In tinkering with it, though, I ran into a few small oddities that seem worth pointing out:

1. "Duck-jumping" is effectively disabled; jumping while holding Down forces the player to stand and spin.
2. Sliding off of a slope, through the air and onto the ground below will break the sliding state while airborne by forcing the player to spin.
3. Not a bug, but unlike the standard spin jump, the player may start spinning while holding an item.
4. In the unmodified game, placing Yoshi on a turn block and spin jumping on his back while big would break the block and allow more blocks to be broken until landing on normal ground. With this patch, only the first block can be broken, and only if the player lands on Yoshi's back on the frame of his idle "bouncing" animation in which Yoshi is physically touching the ground. That multiple blocks can't be broken seems to be a design choice; the issue is more the inconsistency of breaking the first block.
5. A rather silly one, but holding Down and pressing into the wall behind a purple wall-run triangle makes the player and SFX spazz out (briefly becomes airborne over and over again).

3 and 4 are more design preference, but 1 and 2 (and 5) could be addressed by checking $16 to activate the spin, and $15 to keep spinning.
Posted by:  Maarfy - | Link
DiscoTheBat
Sweet patch, I love how this SML2 gimmick fits on SMW. Good work!
Posted by: DiscoTheBat - | Link
LMPuny
Yes, I requested it.
Posted by:  LMPuny - | Link
zacmario
thanks, I think having options like this to change up gameplay is a good thing.
Posted by: zacmario - | Link
Erik
lmao just realized i forgot the poweup check
Posted by:  Erik - | Link
Mogu94
I like this.
Posted by: Mogu94 - | Link

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