Ok, Added one more gif and edited file once more, so now it works correctly on SA-1. (Althought sometimes you can see fireballs don't trigger anything, but that's because it interacts with solid block).
Yeah but piranha plants work either way though
Anyway, the fireballs don't work because they're hitting the on/off switch and disappear lol. Probably should've tested that
I screwed up the clipping so gj me. I fixed it and now the option works fine sorry didn't realize that option was broken.
Well, why then player's fireballs didn't worked with original sprites? Maybe I'm wrong too, but at least it did worked with fireballs that jumping piranha plant spit.
Edited a few comments, because they weren't being clear enough ( you need to put sprite inside actual on/off block, and "change to 09 to include sprites fireballs", because there's also Players.)
1) Fair enough. Above made sense because you place it above the sprite on a "3D with weird viewpoint" kind of view lol. Even though "inside" sounds wrong to me as well it's probably a bit clearer.
2) No. The comment was correct before it was changed.
I do indeed mean the players fireballs. I only wrote "fireballs" because every extended sprite that hurts the player I assume to be a projectile. I guess I should've specified that I meant the players fireballs and not the projectile fireballs.
Also, sprites "fireballs" can't even go into slots 8/9 unless someone screwed up the code somewhere.
edit: I changed it myself. While I was at it I also optimized the bank switching since suboffscreen doesn't need to have the data bank updated anymore.
It's invisible sprite which is basically sprite version of on/off switch, except it can be triggered only by extended sprites.
What's changed:
Converted to PIXI with SA-1 support
Edited a few comments, because they weren't being clear enough ( you need to put sprite inside actual on/off block, and "change to 09 to include sprites fireballs", because there's also Players.)
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