Name: | Projectile On/Off switcher |
Author: | TheBiob |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This is an invisible sprite that when hit by a projectile (like a baseball) will swap the on/off as well as play the on/off sound. Place inside an actual on/off switch for it to make at least some sense |
Tags: | fireball invisible lorom on-off pacifist projectile sa-1 |
Comments: | 9 (jump to comments) |
Rating: |
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994 bytes | 564 downloads
Comments (9)
Anyway, the fireballs don't work because they're hitting the on/off switch and disappear lol.
Probably should've tested thatI screwed up the clipping so gj me. I fixed it and now the option works fine sorry didn't realize that option was broken.
1) Fair enough. Above made sense because you place it above the sprite on a "3D with weird viewpoint" kind of view lol. Even though "inside" sounds wrong to me as well it's probably a bit clearer.
2) No. The comment was correct before it was changed.
I do indeed mean the players fireballs. I only wrote "fireballs" because every extended sprite that hurts the player I assume to be a projectile. I guess I should've specified that I meant the players fireballs and not the projectile fireballs.
Also, sprites "fireballs" can't even go into slots 8/9 unless someone screwed up the code somewhere.
edit: I changed it myself. While I was at it I also optimized the bank switching since suboffscreen doesn't need to have the data bank updated anymore.
What's changed:
Converted to PIXI with SA-1 support
Edited a few comments, because they weren't being clear enough ( you need to put sprite inside actual on/off block, and "change to 09 to include sprites fireballs", because there's also Players.)