Really sweet demo. I absolutely love non-linearity in overworlds and this is a great example of that! Though I feel the switch palace paths sometimes get a bit too long, to the point they can be mistaken by actual progress paths. Maybe something worth looking into.
Don't know what else I could add from Erik's old review.
Oh, if you're doing proofreading you might want to fix the hub level's name, it's spelled Hut and not Hutt lol