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Super Mario: Grand Journey

Super Mario World Hacks → Super Mario: Grand Journey

Submission Details

Name: Super Mario: Grand Journey
Author: RZ1
Added:
Version History: View
Demo: Yes
Hall of Fame: No
Length: 15 exit(s)
Type: Standard: Normal
Description: Mario and Luigi crash onto a new, strangle island.
It is up to them to take it back from the Koopa Troop,
with the help of their friend Yoshi.

They will need to explore the world in order to find the
headquarters of the Koopa Troop. Legend has it that four
legendary switch palaces are the key to all of this.

This demo features:
- 12 stages
- non-linear overworld
- original re-shaded vanilla graphics
- custom sprites, blocks and music

Update:
- minor bug fixes
- palette and grammar fixes
- added custom music

Tags: asm bosses exploration music traditional vanilla variety
Comments: 15 (jump to comments)
Rating:
4.3 (6 ratings)
No rating
Download 346.19 KiB | 2,480 downloads

Screenshots

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Comments (15)

FailSandwich Link
strangle
Matheus Peres Lima Link
I liked it very much! Good hack !
 Koopster Link
Really sweet demo. I absolutely love non-linearity in overworlds and this is a great example of that! Though I feel the switch palace paths sometimes get a bit too long, to the point they can be mistaken by actual progress paths. Maybe something worth looking into.
Don't know what else I could add from Erik's old review.

Oh, if you're doing proofreading you might want to fix the hub level's name, it's spelled Hut and not Hutt lol
 Erik From older version: Super Mario: Grand Journey Link
A pretty fun hack which ressembles the original Super Mario World, while still having its own touch. The overworld follows a non-linear path, which means you will need to find some secret exits in order to make your way through. One thing is that I don't feel this hack is really on a 'Medium' difficulty; I'd rather go with easy, since this is only the first world. The new graphic additions add to the enjoyability of the hack, making it stand out from other vanilla hacks. It's a good hack if you want to kill some time or enjoy hacks that ressemble Super Mario World.
There are some things I found out that should be fixed.
There is no indication that there's a note block offscreen, aside from the coins between the mushrooms. Still, the player will still miss the block if they jump to the right side instead of the left.
You can get stuck here, which forces you to wait for the timer to run out. By the way, the timer in that level should be raised by 50 seconds, I feel.
You can break the puzzle in iced tunnels. If you take a hit you can just walk through the munchers.
MinecraftPro297 From older version: Super Mario World 3: The Koopas Strike Back Link
Update 4 please? And maybe if you can, make 96 exits? I think you can do it. This is probably the best SMW hack I've ever played!!
MinecraftPro297 From older version: Super Mario World 3: The Koopas Strike Back Link
Amazing hack! I rated 5 stars! I played through the whole demo, and I was really disappointed when I reached Ghost House 3, when I read the text, "-End of demo- Thank you for playing this demo of SMW3-TKSB." I was so excited for more! I got all the exits, by the way. And, how many updates do you think you'll make before the hack is finished?
AudioFreak From older version: Super Mario World 3: The Koopas Strike Back Link
Very generic; Sprites are not that customized and the land seems to be kind of flat.
Final Theory From older version: Super Mario World 3: The Koopas Strike Back Link
The custom text intro's on each level glitch on real hardware.
Polaris From older version: Super Mario World 3: The Koopas Strike Back Link
Very nice, I'm doing a playthrough.
Divemissile From older version: Super Mario World 3: The Koopas Strike Back Link
I'm currently on the level before the world 2 castle so I haven't finished the demo yet but I think I'm far enough.

So, this hack is very well done. I love the aesthetics and the neat things you've done with the vanilla graphics. Though, I am confused by the message boxes explaining basic SMW mechanics. I'm pretty sure most (if not all) people playing rom hacks are familiar with them.

Another thing that confused me was the difficulty of the level before the yellow switch palace. Maybe I'm just bad at koopa jumping, but I found that level to be very hard.

Other than those things, this feels like a great hack so far and I'm enjoying playing it.
KillerDog745 From older version: Super Mario World 3: The Koopas Strike Back Link
Just played through the demo on the zsnes V 1.51 without using save-states and had a fantastic time! Level design was good and felt close to the original SMW bringing back some memories.

+ Items were well balanced and checkpoints in good locations.
+ I was able to beat all of the levels without ever having to go back and get power-ups first, difficulty is fair and not frustrating without save-states.
+ I thought the ghost house puzzles were creative and clever. I actually ended up cheating using ghosts to beat both of them my first time through each.
+ The custom music and overall visual look are both nice extras that add to the gameplay.

Also for the bomb levels I can see how that would be a bit boring using the bombs. To speed things up you can use them like a key and kick them into the blocks as small Mario, then just running through. Didn't take much time that way but I don't think that was intended.

5/5 for a fun time, this hack is exactly what the description says and really feels like a sequel to Super Mario World, just a bit tougher but in a good, balanced way.
 Wakana From older version: Super Mario World 3: The Koopas Strike Back Link
A good update, the new levels were pretty good and very nice to play. I'd like to point out a few things and tips for your future updates though:

- "Red pipe network" and "lemmy's tower" were a bit too repetitive and boring in my opinion. In particular the first one: I think you could shrink the parts with the huge wall of brick blocks, since it's a bit annoying to go back and forth with bombs all the time. Plus, if you mess up (like if you end up killing the bomb bro), it'll be even more painful, since you have to use a reset pipe to redo the section.

- I liked how even the borders of FG/sprites are coloured, but sometimes they're out of place. An example is how P-Switches and Message boxes are looking: look how the border color is slightly lighter than the other ones of the sprite. Remember: border colors must be still pretty close to black. Making them coloured is a nice trick for a lovely palette, but some of yours need to be darkened a bit.

That's it so far. Good luck with the development of this hack. 3/5 for now.

(Side note: when submitting an update of an older hack, click "submit update" rather than creating a new submission. We poor hack mods can end up getting confused. Thanks.)
LiquidSatan From older version: Super Mario World 3: The Koopas Strike Back Link
BTW That wasn't me that rated lol
LiquidSatan From older version: Super Mario World 3: The Koopas Strike Back Link
I haven't played either or yet as I am waiting for the final release but this game looks fantastic. I love the music and the overall feel of it!

Please keep me posted!
 Erik From older version: Super Mario World 3: The Koopas Strike Back Link
There's some person that goes through all the waiting hacks and rates them 1.0 for some reason
well,there used to be but maybe he's back