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SMB3 P-meter

UberASM Repository → SMB3 P-meter

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Screenshots

Comments (10)

HammerBrother Author Link
I noticed in theory that the loop that writes the full triangle tiles aren't capped, which can cause it to write more than 6 triangles and if it were to have 9 or more, could end up writing more bytes beyond the "P" tiles (8-9 would be an area where the P tile is written afterwards), thus !ScratchRam_Tiles+8 and higher would be overwritten, if vanilla $13E4 can go beyond $70.
HammerBrother Author Link
Originally posted by simon.caio
I hear the sound but sadly it doesnt show me the p-meter ??


By default you need the super status bar patch.
simon.caio Link
I hear the sound but sadly it doesnt show me the p-meter ??
Black Goku Link
Originally posted by hsialin
Does your instructions on the graphic install mean "sprite status bar" patch? SSB can mean one of several things.

This uberasm requires the Super Status Bar patch, but actually is buggy in SA-1 roms.
hsialin Link
Does your instructions on the graphic install mean "sprite status bar" patch? SSB can mean one of several things.
DavidMario12 Link
Can you please make a regular patch that you can do with asar? that uberasm is way too complicated for me.
Frol Link
SMB3 Is Nes.
HammerBrother Author Link
Thanks. Also thank you for reporting errors in my work.
 Erik Link
Thanks for fixing the issues so quickly. You made a good job with this!
HammerBrother Author Link
Note that smw's dash timer does not exactly behaves as SMB3, click here if you want to.