Name: | STEAR |
Author: | Kipernal |
Added: | |
Operating System: | Windows |
Platforms: | SNES |
Games: | SMW |
Source Available: | Yes |
Featured: | No |
Website: | None |
Description: | This tool lets you remap the tiles used by virtually any sprite in Super Mario World, including score sprites, bounce sprites, and other minor things that are usually overlooked. |
Tags: | editor remap sa-1 sprites |
Comments: | 21 (jump to comments) |
Rating: |
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260.06 KiB | 2,162 downloads
Comments (21)
Also, can you use this to remap the shelless blue Koopas to match all the other kinds?
*Spike top
*Sparky
*Hot-Head
*Do NOT edit bonus game tiles
Glitch GFX that was editted correctly but not fixed in post:
Bouyant Grassy Platform
Yoshi egg gfx are garbage trying to change the sprite gfx bank.
Changing urchin eye colors change the bottom right tile's palette.
When changing the brown chained platform, do not change this under any circumstances:
This is part of a code and Changes a LDX to garbage.
It didn't work for me too, but I "converted" my rom from ".sfc" to ".smc" and now it works!
Ok, so I tested my theory, and I am correct! It doesn't save if your file isn't ".smc", even if it does open the file, it doesn't save the changes you made.
So zRoch (If you're still on this site), and every one else confused why STEAR isn't saving, I hope my little discovery helped.
Many tools tend to get confused between .sfc and .smc. Just change the format to .smc before using any tool.
It didn't work for me too, but I "converted" my rom from ".sfc" to ".smc" and now it works!
Ok, so I tested my theory, and I am correct! It doesn't save if your file isn't ".smc", even if it does open the file, it doesn't save the changes you made.
So zRoch (If you're still on this site), and every one else confused why STEAR isn't saving, I hope my little discovery helped.
For CMP #$xx, change $xx to your desired sprite numbers.
For ORA #$, change xx, yy, and zz to the desired palette value. Note that this corresponds to the YXPPCCCT format, where CCC is the palette.
If you want to change the palettes of more vanilla sprites, add more
and
entries, and remove them respectively if you don't want so many sprites.
Note that some sprites' palettes are hard-coded, so you'll need the following patch to override that hard-code. https://www.smwcentral.net/?p=section&a=details&id=19469
edit: or not! can't figure out how to change it.