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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Details for Flashing 32x32 Door
SMW Sprites - Flashing 32x32 Door Show random
File Name: Flashing 32x32 Door
Authors: Mathos
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A simple 32x32 door sprite that flashes 1 or 2 extra sprite tiles as a way to warn or inform the player of what it does. Has gravity and object interaction so that you can use it in puzzles. Customizable:

- If the extra bit is set, a specific level number is used instead of the regular screen exit
- Uncommon RAM adresses can be changed to avoid conflicts
- Totally customizable sound-wise
- Timer animation allows for 9 different values
- Has an option to flash its tile(s) only if Mario is close to it, with customizable distance check

Basic graphics included.
Details in .asm file

Requested by Gi Manilla.
Tags: door, goal, lorom, puzzle, reset, sa-1
Rating: No rating
Download: Download - 5.23 KiB
Nice sprite. You could have optimized some of these routines some more (use XBA if you want to get a 16-bit values from 2 separated 8 bit tables), but it works well enough as is.
Posted by: Medic - | Link

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