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Details for Anti-Coin v2.0
SMW Blocks - Anti-Coin v2.0 Link - Show random
File Name: Anti-Coin v2.0
Added:
Version History: View
Authors: Erik, S.L
Act As: 25
Includes GFX: No
Description: The opposite of a coin - decrements the coin counter instead of incrementing it. Also generates a sound.

Erik557's update: Added functional support for the P-Switch, some new features, and SA-1 support.
Tags: coin, lorom, negative, sa-1
Rating: 3.7 (Votes: 3)
Download: Download - 940 bytes
472 downloads
Screenshots
Image
EarlGrey
Originally posted by C4RL0S-PR
Error installing blocks/Anticoin.asm:55: error: Unknown macro [%glitter()]


im getting the same error
Posted by: EarlGrey - | Link
Green Jerry
Originally posted by PUN
What is the patch for the hud used in the screenshot

New Super Mario Bros. Wii Styled Status Bar
Posted by: Green Jerry - | Link
PUN
What is the patch for the hud used in the screenshot
Posted by: PUN - | Link
Verliezer18
nice
Posted by: Verliezer18 - | Link
Sonikku
Vaguely similar to the "Rupoor" from the Zelda series (Phantom Hourglass comes to mind).

Plenty of settings that could be adjusted to fit a hack's individual needs and probably would work reasonably well in a hack where coins mean more than lives or score. As a personal request, I think it'd be nice to have versions that accommodate 3/6/etc.-digit coin counters as well, but it shouldn't be hard for anybody with basic ASM experience.
Posted by:  Sonikku - | Link
Erik
update your GPS
Posted by:  Erik - | Link
C4RL0S-PR
Error installing blocks/Anticoin.asm:55: error: Unknown macro [%glitter()]
Posted by: C4RL0S-PR - | Link
HammerBrother
Also, the bug that you fixed also fixes a possible glitch where if you have exactly 1 life shown on the HUD, and keep collecting the anti-coin, you end up with 0 lives shown without dying, which is lower than the minimum number of lives the game would allow before a game over. If you keep collecting them, you'll end up with negative lives ("P5") also without dying.
Posted by: HammerBrother - | Link
Erik
fixed
Posted by:  Erik - | Link
HammerBrother
problem: when having it to subtract lives and rollovers, If the lives goes from 1 to 0 lives would give a game over. Not when it goes from 2 to 1.

You can do this by checking if mario has 0 lives instead of 1 (in the game's memory, the number on the HUD would be +1 from it).
Posted by: HammerBrother - | Link

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