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Details for Anti-Coin v2.0
SMW Blocks - Anti-Coin v2.0
File Name: Anti-Coin v2.0
Added:
Version History: View
Authors: Erik, S.L
Act As: 25
Includes GFX: No
Description: The opposite of a coin - decrements the coin counter instead of incrementing it. Also generates a sound.

Erik557's update: Added functional support for the P-Switch, some new features, and SA-1 support.
Tags: coin, lorom, negative, sa-1
Rating: 3.7 (Votes: 3)
Download: Download - 940 bytes
382 downloads
Screenshots
Image
Green Jerry
Originally posted by PUN
What is the patch for the hud used in the screenshot

New Super Mario Bros. Wii Styled Status Bar
Posted by: Green Jerry - | Link
PUN
What is the patch for the hud used in the screenshot
Posted by: PUN - | Link
Verliezer18
nice
Posted by: Verliezer18 - | Link
Sonikku
Vaguely similar to the "Rupoor" from the Zelda series (Phantom Hourglass comes to mind).

Plenty of settings that could be adjusted to fit a hack's individual needs and probably would work reasonably well in a hack where coins mean more than lives or score. As a personal request, I think it'd be nice to have versions that accommodate 3/6/etc.-digit coin counters as well, but it shouldn't be hard for anybody with basic ASM experience.
Posted by:  Sonikku - | Link
Erik
update your GPS
Posted by:  Erik - | Link
C4RL0S-PR
Error installing blocks/Anticoin.asm:55: error: Unknown macro [%glitter()]
Posted by: C4RL0S-PR - | Link
GreenHammerBro
Also, the bug that you fixed also fixes a possible glitch where if you have exactly 1 life shown on the HUD, and keep collecting the anti-coin, you end up with 0 lives shown without dying, which is lower than the minimum number of lives the game would allow before a game over. If you keep collecting them, you'll end up with negative lives ("P5") also without dying.
Posted by: GreenHammerBro - | Link
Erik
fixed
Posted by:  Erik - | Link
GreenHammerBro
problem: when having it to subtract lives and rollovers, If the lives goes from 1 to 0 lives would give a game over. Not when it goes from 2 to 1.

You can do this by checking if mario has 0 lives instead of 1 (in the game's memory, the number on the HUD would be +1 from it).
Posted by: GreenHammerBro - | Link

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