Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
I find this interesting mainly for the aesthetic makeover, which is 80% excellent. A few assets look a tad "too excited with photoshop fan game asset" for a lack of better terms, but overall, nice.
I must however point out a massive glitch you can encounter within the first 40 seconds of playing the first level. There's a spot on the lower path almost immediately that teleports you to the rotating blocks special stage (room 0). You are trapped here as the game doesn't end. This is a common "wrong warp" glitch in hacks as SMW likes to default to room 0 with no exit code.
finished it to 100%.
i really enjoyed it felt nice looked nice really good hack.
problems i had are:
item babysitting. especially later on you have to track back half the level to get a key/switch/springboard bla.
the hack has 7 worlds and at world 6 the difficulty (for me) really went up, always using savestates to try break stuff but at world 6 and 7 i really had to use them and still had some problems.
challenge is there (even tho sometimes not fair. like you have barely time to react or barely space to fit through)
i'd give a 3,5/5.
really cant decide if 3 or 4 stars.
but if i had to, it would be 3 stars CAUSE YOU CAN NOT FLY. just remove capes completely. or let me fly.
Not the most astounding hack out there, but enjoyable anyway. If you're looking for innovation, this is probably not for you. A lot of tired clichés show up in this hack; for instance, almost all of the secret exits are just "carry item A to a certain place to receive item B which you then carry to another place etc.", aka item babysitting. Some of the later levels can get pretty ruthless in terms of difficulty too. But if you don't mind these things, go ahead and give this hack a shot!