Banner
Views: 755,247,043
Time:
12 users online:  Alice3173, bandicoot, ClassicSnesGuy, Daizo Dee Von, Eminus,  Erik, Flippn'Fences,  Shiny Ninetales, SimFan96, The Hacking Yoshi, Ultima, Yoshimaster96 - Guests: 53 - Bots: 160Users: 39,703 (1,819 active)
Latest: AmazingEngineer37634
Tip: If you give the player a cape, be sure they can't cheat and fly over the level with it!Not logged in.
Details for SMB3 BoomBoom
SMW Sprites - SMB3 BoomBoom
File Name: SMB3 BoomBoom
Added:
Authors: Tsutarja
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is SMB3's BoomBoom boss. it appeared as the fortress' guardians of the game.

You can also configure its movement patterns on the .cfg file. While extraprop1 controls the first pattern, extraprop2 controls the last.

Files included are:

-boom.asm : the .asm file
-boom_sample#.cfg : sample .cfg files of pattern config
-ExGFX##.bin : Insert in SP3
-boom_patterns.txt : a list of .cfg patterns (for newbies)
-boom.pal & boom.palmask - Boom-boom palette

No credit is necessary, just don't claim as your own and it's alright.

Enjoy! ^.^
Tags: boom boom, boss, lorom
Rating: 4.9 (Votes: 16)
Download: Download - 4.62 KiB
901 downloads
Screenshots
Previous 
 Next
Fullcannon
The palette is replacing the back area color when not needed.
Posted by: Fullcannon - | Link
Vlif14
The walking loop graphics don't show up correctly, as the left side only uses 3 frames of four, and the right side two, making it look weird. Also, one additional attack would be nice. Pretty good tho
Posted by: Vlif14 - | Link
CalHal
We donít enjoy this Boom Boom Boss.

This video shows a Boom Boom boss made by another hacker.https://youtu.be/gySC_i-aYBY

Please add these options.

1. The boss takes 3 jump on him instead of 4 until he dies.

2. Boom boom donít get hit by Marioís fireballs take 9 fireball hits until he dies.

3. Can you make the boss get hit by boomerangs and hammers with LX5ís custom power ups?https://www.smwcentral.net/?p=viewthread&t=79053

4. Make the boss follow Mario and trip instead of running back and forth.

5. When you jump on Boom Boom, please show score sprites.
Posted by: CalHal - | Link
Alex119098
How would I change the goal sphere music in the PIXI version?
Posted by: Alex119098 - | Link
Nowieso
Works very good!
Posted by: Nowieso - | Link
Medic
This works well! Some of the behaviour is unintuitive (I would expect to be able to spinjump on the spiky shell) but other than that everything works as expected.

If you need to change the music when you grab the sphere (it is set to AMK by default), go to line 453 and edit this:
Code
    LDA #$03
    STA $1DFB
Posted by: Medic - | Link
Tsutarja
Whoa, thanks Alex!
Posted by: Tsutarja - | Link
Alex No
https://www.smwcentral.net/?p=section&a=details&id=15118
This is graphics for your Boom Boom Sprite. With correct palette. Ripped directly from Super Mario Allstars.

Posted by: Alex No - | Link
cheat-master30
Finally! Great to have a more accurate Boom Boom boss than dahnamics' one. Seems like it's much more usable than carol's one too, which is nice.
Posted by: cheat-master30 - | Link
Mogu94
Great to finally have a more accurate Boom Boom in the sprites section.
Posted by: Mogu94 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 27

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented