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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Details for 1UP (or code) at Certain Score Checkpoints
UberASM Repository - 1UP (or code) at Certain Score Checkpoints Show random
File Name: 1UP (or code) at Certain Score Checkpoints
Added:
Authors: Erik
Type: Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This simple code grants the player an extra life at certain checkpoints in the score. Use with game mode 14 (regular level gameplay).

Originally made by me, but completely changed and greatly optimized by Erik557. Credit him, not me.

Details in .asm file.

Requested by LucasRCD.
Tags: 1-up, game mode 14, lorom, sa-1, score
Rating: No rating
Download: Download - 1.18 KiB
174 downloads
Screenshots
Image
Major Flare
Update: Added a screenshot.
Posted by:  Major Flare - | Link
HuFlungDu
Gets the job done. Almost thought I had a bug where it would act funny if you passed multiple score checkpoints in one frame, but it just spreads the code running over multiple frames, so no big deal.
Posted by:  HuFlungDu - | Link
Erik
ok
tfw i can't moderate it tho :(
Posted by:  Erik - | Link

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