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Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.Not logged in.
Details for Mega Man Styled Scrolling for Vertical Levels
UberASM Repository - Mega Man Styled Scrolling for Vertical Levels Show random
File Name: Mega Man Styled Scrolling for Vertical Levels
Added:
Authors: Mandew
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This code will make the camera in a Vertical Level act like one found
in vertical segments of Mega Man or Super Mario Bros. 2

For this feature to work, the level header must indicate either "No Vertical Scrolling" or "No Horizontal or Vertical Scrolling".
In addition, the Starting FG position must not be 0, or else the player will die when going down a screen.

Uses one byte of freeRAM (default $5E, which is unused in vertical levels).

No credit necessary.
Tags: camera, lorom, physics, scroll, scrolling, smb2, vertical, vertical level
Rating: 5.0 (Votes: 2)
Download: Download - 1.07 KiB
368 downloads
Screenshots
Image
CalHal
They already made code long ago. Look at this video. I acts better than yours. Can you copy that.
Posted by: CalHal - | Link
TheJullasicFox
Sweet! This would work amazing in SMB2 styled hacks.
Posted by: TheJullasicFox - | Link
Final Theory
You are amazing!
Posted by: Final Theory - | Link
Aram
whoa, this is fucking wicked.
Posted by:  Aram - | Link
Erik
Cool concept!
Some stuff though:
- I personally don't think that CheckMario should be made a JSR-able subroutine since it's only called once in the code.
- Maybe you could add a check to see if verticall scroll is enabled, so the code always returns.
I feel like this would have more utility as a patch, too. But that's not an issue, really.
Posted by:  Erik - | Link
lion
You sure use a lot of labels in your code!

Really neat recreation.
Posted by:  lion - | Link
Luaxon
Ahahaha, this is so COOL! Nice ASM!
Posted by: Luaxon - | Link

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