Language…
7 users online: DDRMaster372, Firstnamebutt,  Josuke Yoshikage, lincolnic, Link13, spr0ches, Zavok - Guests: 1,134 - Bots: 96
Users: 70,532 (2,464 active)
Latest user: karsenesprit

Horizontal Layer 3 Smashers

UberASM Repository → Horizontal Layer 3 Smashers

Submission Details

Name: Horizontal Layer 3 Smashers
Authors: Medic, leod
Added:
Type: Level
Includes GFX: Yes
Includes Hijack: No
Featured: No
Description: This piece of uberASM gives you an effect equivalent to the Vertical Layer 3 Smashers found in World 1's castle, but horizontal, the screen scrolling upwards.

To use, make your level vertical and only use the leftmost screen, no scrolling.
Insert the included layer 3 graphics files using the #lm{l3gfxby} Layer 3 GFX/Tilemap Bypass.
The settings for the tilemap are to start below the status bar and to be 512x512, as the filename says.

To change where the autoscroll stops, edit the define in the ASM.
Tags: layer 3 lorom sa-1 smasher
Comments: 8 (jump to comments)
Rating:
5.0 (5 ratings)
No rating
Download 4.30 KiB | 497 downloads

Screenshots

Comments (8)

 Erik Link
whoever moderated this completely let the fact that freeram isn't correctly defined (there's a define yet the values are hardcoded in the tables part and init) and that this is not sa-1 compatible, as every jsl is to the fastrom area $8xxxxx escape from them.
SJandCharlieTheCat Link
I doubt many people will need to change this, but note that the FreeRAM define (default $0F5E) at the top of this is pointless. It's never called anywhere — instead, the 8 bytes starting at $0F5E are explicitly written out at various points in the code.

If anyone really wants it, I made a version where these are all !FreeRAM+0, !FreeRAM+1, etc., instead.

Oh, also, for some reason $0F68 is cleared @ init, even though that's out of range of anything called in the code.
Hayashi Neru Link
If you use Layer 2 together, you can create a map where lava rises from the bottom and smashes on both sides.
TheOrangeToad Link
work with LM 3.03
unipat Link
I'll horizontally smash you with my Layer 3
Alex No Link
https://www.youtube.com/watch?v=LM7iH2dXuNA how do i fix this?
 HuFlungDu Link
It's important to note that you need to have walls on the sides of the level to hide the layer 3 spawn, just like you need to have a ceiling for the original version.

Other than that, any gotcha's are described in the ASM file, so it should be pretty easy to set up. Nice work.
 DeppySlide Link
Good thing those creativity points made up for that lack of authenticity. #wario{>:|}