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Tip: You can draw more event tiles under the default Layer 2 Event tiles on the overworld for custom use!Not logged in.
Details for Single screen
UberASM Repository - Single screen
File Name: Single screen
Authors: TheBiob
Type: Level
Includes GFX: No
Includes Hijack: Yes
Featured: No
Description: This will make the game only show one screen and scroll to the next when the player reaches it.

Uses 5 bytes of freeram as well as a hijack to disable the invisible screen barriers.

- The camera must start inside (or close to) a screen it will otherwise cause graphical glitches
- The code does not work with vertical levels

(Requested by Final Theory)
Tags: horizontal, lorom, sa-1, scrolling
Rating: 5.0 (Votes: 3)
Download: Download - 1.95 KiB
I wish this had a gif :(
Posted by: zacmario - | Link
Thank you! it works! Can I downgrade the version of Lunar Magic without errors, glitches, ... with my hack?
Posted by: System64 - | Link
Yeah, it's a Lunar Magic 3.xx issue, to make it work in the standard sized levels change the !RAM_locked freeram to something else, usually the default is free but the new scrolling system uses it so it breaks.
Most likely won't work for any of the new level sizes, still want to fix that at some point, but that might take a while.
Posted by: TheBiob - | Link
I have softlockes when I go to the next or previous screen. How can I fix that please? Thanks!
Posted by: System64 - | Link
Slight overlook: if you are in a sliding animation while the screen is scrolling, you will be sent back to the previous screen and get softlocked. Or, an enemy can come kill you or something. If you’re using this patch, don’t have any levels where you slide around. :P
Posted by: FedoraFriday - | Link
Is it similar to like the NES Megaman games?
Posted by: Hasuke - | Link
You can remove everything related to !RAM_l1VertTo.

This should work.
Posted by: TheBiob - | Link
awesome stuff, works great! Is there a way to disable the vertical scrolling, so it only scrolls horizontally?
Posted by:  Hobz - | Link
This is cool as shit.

Updated for SA-1 compatibility.

Be sure if you are using this to watch every entrance to the level, not just the main one. If any entrance is off center from a screen boundary, it will create garbage tiles.
Posted by:  HuFlungDu - | Link
Gif please?
Posted by: GreenHammerBro - | Link
Final Theory
YES! Thank you so much!
Posted by: Final Theory - | Link

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