Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
Rather boring. It has a nice presentation in the beginning, but it starts feel dull really quickly, accompanied with the uninspiring gameplay. Besides the addition of fragments, not much of the ideas presented are particularly exciting (there's a lack of them). Even those are mostly just fancier dragon coins. Visually, the hack looks quite boring, mostly that everything looks brown, green, and it could easily attempt to spice it up but doesn't. The various decorations barely do the job. The minor ASM stuff you have is neat, but it will not keep me playing for that reason.
You had me interested in the first minute, but it gets generic fast, which is disappointing. I stopped playing at the first level of world 2.
A well-made hack. It's obvious that a lot of care and effort went into the visuals. However, the level design is kind of unremarkable, which is why I was rather bored while playing this. I can see most people enjoying this though.
I feel a bit iffy about the whole fragments concept because they're basically dragon coins that are (I think?) mandatory to collect. I spent most of my playthrough searching every corner of each level, worried that I might've missed one of them, which for me, isn't really what playing a mario game is all about. But I understand there are people that enjoy this sort of experience, so w/e Still, these things need saying. (No they don't. Ed.)