Views: 854,141,591
15 users online: AnasMario130, CalHal, Green Jerry,  KevinM,  Linkdeadx2, Medic, MegaSonic1999, mio, Moichumoi, msQED, Nint, PlagueRatofDoom, RaymanFan1995, wanderer136, Zidan3 - Guests: 41 - Bots: 77 Users: 47,132 (2,480 active)
Latest: Based Seraph
Tip: Do you want to make fancy HDMA but don't know ASM? Worry no more, because with Effect Tool, fancy HDMA effects can easily be created.Not logged in.
Details for Player X Speed Fix 2.1
SMW Patches - Player X Speed Fix 2.1 Show random
File Name: Player X Speed Fix 2.1
Version History: View
Authors: HammerBrother
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes 2 quirks in smw:
-If you are holding left or right and going in that direction faster, would slow him down to his walking or running speed.
-Certain X speeds causes mario to unable to jump (despite playing the jump sfx), this happens when doing it on a boost block or being pushed very fast from an autoscroll.

Fixed issue with swimming. Mario was able to maintain his swimming speed after releasing carrying object.
Tags: jump, lorom, sa-1, slowdown, speed, super fx, x-speed
Download: Download - 3.51 KiB
This patch also fixes the Oscillating speed bug if you set !GroundDecel to 0.

This is because the deceleration code is horrible. When you press left or right, both the acceleration (go from an standstill to to moving) and deceleration (this is the capping of his maximum speed) applies which is why the value kinda shakes.
Posted by: HammerBrother - | Link
This patch should be a standard lol
Posted by: Sweetdude - | Link
Blind Devil
Tested with Asar v1.71, SNES9x v1.58, in normal and SA-1 ROMs.

Works fine. Patch is up to current standards so it requires no remoderation.
Posted by:  Blind Devil - | Link
Also, in case if you are wondering, if you are fully running and let go dash while still holding left or right, mario will continue to run, and the dash timer ($13E4) will act like mario isn't running (decreases). Not a major issue though, you could possibly make it act as if the player didn't press left/right (without writing to $15-$18) by looking for a code at $00D687. Thank you for fixing it.

Also, did you use the latest version when updating it? I think I had two 2.0s while waiting. The very old one use an "ineffective" address on fixing this bug.
Posted by: HammerBrother - | Link
Sorry for the confusion. I tried to fix a minor bug and I forgot to include the readme.
I am kind of noob in submitting stuffs.
Next time when I fix bugs, I will ask original authors.
Posted by: SkywinDragoon - | Link
Originally posted by GreenHammerBro
Um, that is already submitted.

Considering he went to that specific submission and pressed the "submit update" button I'm pretty sure he knows that this is already in the section but modified it.

It's likely the bugfix he mentioned in some comment. However, since you didn't know about that he probably didn't ask the original author. It also looks like this doesn't include the readme for some reason...
Don't know why he didn't increase the version number though
Posted by: TheBiob - | Link
Um, that is already submitted.
Posted by: HammerBrother - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy