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Sparkling block

SMW Sprites → Sparkling block

Submission Details

Name: Sparkling block
Author: TheBiob
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This sprite will create a sparkling effect and destroy itself when the block below changes.

Requested by SkywinDragoon
Tags: effect lorom sparkling
Comments: 4 (jump to comments)
Rating:
4.5 (2 ratings)
No rating
Download 887 bytes | 361 downloads

Screenshots

Comments (4)

Hiro-sofT Link
This sprite sadly no longer works (it crashes PIXI now and spits out errors with rotinues that certain things can't be found). #w{=(}
LMPuny Link
Converted to PIXI and added SA-1 support. Added .gif too.

Also tested with Yoshi and it works fine for me. Maybe you could disable the "Don't use default interaction with Mario" option.

About the screen issue, yeah it happens because the sprite uses the goal sphere's glitter routine, and that routine was never intended to be used in horizontal levels (remember that the only level where the goal sphere was used was in the vertical section of Sunken Ghost Ship), so the problem could be fixed by hijacking that routine.
NobleReign Link
If you hit the sparkle the right way with Yoshi, you lose Yoshi like if you were hurt. Also, if the sparkle is above the screen it will appear in the wrong spot. I don't know if this is just a thing with my hack or..
Medic Link
Works as intended. Would be good for giving extra emphasis to a ? block with a P-switch or powerup you need.