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Details for GPS V1.2.31 - Gopher Popcorn Stew
Tools - GPS V1.2.31 - Gopher Popcorn Stew Show random
This file is obsolete. The latest version is GPS V1.4.1 - Gopher Popcorn Stew. For other versions, check the version history.
File Name: GPS V1.2.31 - Gopher Popcorn Stew
Version History: View
Authors: p4plus2
Operating System: Windows, Mac OS X, Linux
Platforms: SNES
Games: SMW
Source Available: Yes
Featured: Essential
Website: Link
Description: This tool, as the name clearly doesn't imply, is a block inserter designed to replace the dated BTSD. It is backwards compatible with BTSD and will upgrade your ROM when using the tool. The readme has full details on benefits, and thanks to Alcaro for writing the included GUI. The GUI is much slower to use in my opinion but does exist. Use the GUI at your own risk.

Simple blocks, for example Mario-only, can be created with Blockreator.
Tags: block, blocktool, btsd, gps, sa-1
Rating: 4.4 (Votes: 25)
Download: Download - 326.69 KiB
Comentando só pra botar as estrelinhas
Posted by: Akutarex - | Link
@GhostBro Does lx5 hate BTSD?
Posted by: TomsMostHammed - | Link
Looney Balloon
how do I even use this?
Posted by: Looney Balloon - | Link
"main.asm:26: error: A bank border was crossed somewhere prior to this point. [org $06F67B]"
Help anyone?
Posted by: NecrozmaSpin - | Link
Not only that, BTSD is a CLOSED SOURCE AND the author is INACTIVE, which means that its completely outdated permanently.

That is another reason why we moved to an open source alternative.

If FuSoYa did the same thing, we probably would analyze the code inserted by the program and make our own level (and overworld) editor (thanks for authorizing us to distribute it so we can keep testing its code in the ROM).

As everyone knows, if the author of the closed software is dead, the software will stop updating for good, unless if the author hires another person to be the next generation in line to support it.

I have to agree with LX5, you basically have limits on programming your blocks with this broken software:

-its counter-intuitive with the offsets (like why -1 on the offsets?), you can't know what code and hijacks it used due to being "proprietary-secret" unless you check the code that was mentioned in fusoya's readme about custom map16 tiles.

-it requires a .net framework (most modern pcs now days have them pre-installed), when its possible to program your game to have them without it

-It uses xkas to insert code into your ROM, yes XKAS. As in, the outdated patching program with numerous bugs and glitches combine with the software itself not having an ability to even set the freespace. We are now in the asar age.

-Everyone know this: inserting lots of blocks take FOREVER, almost every half-second is 1 block successfully inserted to your ROM. Imagine if you have 50+ custom blocks. I could possibly watch youtube and it gets done when the video is over.

-Each time you insert new blocks, its not as simple as adding a list like most modern tools here, you have to go on the menubar, hit "add new block", and fill out the information, ONE AT A TIME, PER BLOCK. This could make block packs that must be used together in levels TEDIOUS to insert, especially my screen scrolling pipes, just count blocks where in there. With GPS, you can copy the provided list in such packs and insert them all at once, which this will win the race in terms of inserting them into your ROM (combine this with how slow it insert blocks). Even romi's spritetool uses the list system, and I appreciate the invention of that.

-Finding errors is a guessing game when looking back at your code, because the way it reports is that it uses a pop-up window and doesn't say why the error happened. So testing is also tedious.

GPS does not have any of those issues and have better features, my most favorite is the %callRoutine() when you reuse the same code without having duplicate codes in your ROM (especially the long map16 change routine).
Posted by: HammerBrother - | Link
>Blatantly worse than BTSD in every way possible.

- Its GUI wasn't good either, it was horrible.
- Databases were horrible to work with. Slower as a snail to add blocks. They were even worse with collaborative projects.
- Developing for it was bad too; it wasn't good at reporting errors.
- It doesn't support WallRun offsets.
- It's slow at inserting blocks.
Posted by: lx5 - | Link
Originally posted by Roadhog360 Gaming
Blatantly worse than BTSD in every way possible.

Faster insertion speed, ROM space saving, merging block and Map16 list, discription from blocks and Asar (at least for coders) is worse for you?

Originally posted by Roadhog360 Gaming
you can't replace anything on 00 or 01

Actually... Well, you actually have got a point there. But it is possible to do some workaround. Of course, one have to ask p4 why he did that.

Originally posted by Roadhog360 Gaming
I'm trying to simply insert blocks and I'm getting errors for no reason. Ridiculous. Would rate 0 if I could.

What kind of errors?
Posted by:  MarioFanGamer - | Link
Roadhog360 Gaming
Blatantly worse than BTSD in every way possible. I cannot believe this horrible tool replaced BTSD.
This tool will give errors for no reason, you can't replace anything on 00 or 01, and has a broken GUI.
Did I mention BTSD also has NONE of these issues and has always worked fine for me?
I'm trying to simply insert blocks and I'm getting errors for no reason. Ridiculous. Would rate 0 if I could.
Posted by:  Roadhog360 Gaming - | Link
Hey, I need to Super Mario World ROM... Because But Japanese Block Tool .bin also
I guess a Blktool and GPS to .asm, You should have a Block tool Pack .bin and .asm

But search a Auto mario sequencer this ->自動マリオシーケンサ
Posted by: Ruiyabi - | Link
So I am relatively new to ROM hacking, and don't know some things.

When I try to insert the ROM, I get this error message: main.asm:26: error: A bank border was crossed somewhere prior to this point. [org $06F67B]
I don't know what a bank border is. Can someone please help?
Posted by: PRIVATEGAMER23 - | Link
I putted the following in the list.txt file, Just like this,

200:130 ConveyorBlockRight.asm
210:130 BreakableBelowBlock.asm

Then when I inserted them to My ROM, I checked the Map16 Page 2, This happened, Does anyone know how to fix this?
Posted by: Imnever - | Link
What even. I could've sworn it was there when I submitted it. And it probably wouldn't have gotton past moderation if it was missing.

Either way, I uploaded it here
And sorry in case of it being my fault. Though I don't even have a zip file which doesn't contain the exe and I don't delete stuff I upload (Usually anyway)
Posted by: TheBiob - | Link
It dosen't come with the app to run it.
Posted by: Murphmario - | Link

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