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Details for Switch Pack
SMW Blocks - Switch Pack Show random
File Name: Switch Pack
Added:
Version History: View
Authors: MarioE
Act As: Any
Includes GFX: No
Description: This is a large pack of various switch-based blocks such as p-switch and on/off. Read the included readme for more information.
Tags: hurt, kill, lorom, on-off, p-switch, sa-1, shatter, switch
Rating: 4.5 (Votes: 4)
Download: Download - 2.05 KiB
2,031 downloads
Screenshots
Image
ECS.98
Originally posted by Wainggan
Still don't understand

This submission doesn't come with grapics included, so you have to get the graphics yourself, by either making them, or finding them elsewhere, like in the Graphics Section.
Also, keep in mind blocks and graphics aren't directly related, the block doesn't control the graphic change by itself, you have to set up the ExAnimation for it to change.
Posted by: ECS.98 - | Link
Wainggan
Originally posted by Romano338
Originally posted by LukeT
Originally posted by ModernKiwi
I set up the blocks and it works fine, but when the block becomes non-solid, how do I make the outlines appear?
My question as well

It's all in the graphics that you have to make.

Still don't understand
Posted by: Wainggan - | Link
Romano338
Originally posted by LukeT
Originally posted by ModernKiwi
I set up the blocks and it works fine, but when the block becomes non-solid, how do I make the outlines appear?
My question as well

It's all in the graphics that you have to make.
Posted by: Romano338 - | Link
LukeT
Originally posted by ModernKiwi
I set up the blocks and it works fine, but when the block becomes non-solid, how do I make the outlines appear?
My question as well
Posted by: LukeT - | Link
ModernKiwi
I set up the blocks and it works fine, but when the block becomes non-solid, how do I make the outlines appear?
Posted by: ModernKiwi - | Link
nyancatgamer337
i imported these and exanimated them with dbs, but i cannot get the function to work. they change animation, but they stay as walkable
any help?
Posted by: nyancatgamer337 - | Link
Tattletale
We could use more gifs on these.
Posted by: Tattletale - | Link
HammerBrother
can you submit to graphics section? (or is it already done?)
Posted by: HammerBrother - | Link
MarioFanGamer
@GreenHammerBro: I've ripped them myself.
Posted by:  MarioFanGamer - | Link
HammerBrother
Where did you get the YI ! Blocks?
Posted by: HammerBrother - | Link
MarioFanGamer
This had two different updates, one by TheBiob, the original updater, and one by me, the moderation.

The first update, the one by Biob, is simply the added wallrun update.
The second one had been made by me and is the added SA-1 support but I also have fixed the conditions for the ON/OFF flag.
In case you didn't know, when a RAM address is used as a flag then zero usually means "off" and non-zero "on". For the ON/OFF switch, hower, it's different: Non-zero means "off" and zero is such "on". As such, the reversed flag is flipped for the ON/OFF switch. Or rather, it is supposed to: Due to some weird tricks, it didn't assemble as the creater wanted and used the wrong comparison. This version fixes it or at least cleaned up a bit of the code.

Edit: And the screenshot wasn't there too.
Posted by:  MarioFanGamer - | Link

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