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Details for Switch Pack
SMW Blocks - Switch Pack
File Name: Switch Pack
Version History: View
Authors: MarioE
Act As: Any
Includes GFX: No
Description: This is a large pack of various switch-based blocks such as p-switch and on/off. Read the included readme for more information.
Tags: hurt, kill, lorom, on-off, p-switch, sa1, shatter, switch
Rating: 4.5 (Votes: 2)
Download: Download - 2.05 KiB
Originally posted by ModernKiwi
I set up the blocks and it works fine, but when the block becomes non-solid, how do I make the outlines appear?
My question as well
Posted by: LukeT - | Link
I set up the blocks and it works fine, but when the block becomes non-solid, how do I make the outlines appear?
Posted by: ModernKiwi - | Link
i imported these and exanimated them with dbs, but i cannot get the function to work. they change animation, but they stay as walkable
any help?
Posted by: nyancatgamer337 - | Link
We could use more gifs on these.
Posted by: Tattletale - | Link
can you submit to graphics section? (or is it already done?)
Posted by: GreenHammerBro - | Link
@GreenHammerBro: I've ripped them myself.
Posted by:  MarioFanGamer - | Link
Where did you get the YI ! Blocks?
Posted by: GreenHammerBro - | Link
This had two different updates, one by TheBiob, the original updater, and one by me, the moderation.

The first update, the one by Biob, is simply the added wallrun update.
The second one had been made by me and is the added SA-1 support but I also have fixed the conditions for the ON/OFF flag.
In case you didn't know, when a RAM address is used as a flag then zero usually means "off" and non-zero "on". For the ON/OFF switch, hower, it's different: Non-zero means "off" and zero is such "on". As such, the reversed flag is flipped for the ON/OFF switch. Or rather, it is supposed to: Due to some weird tricks, it didn't assemble as the creater wanted and used the wrong comparison. This version fixes it or at least cleaned up a bit of the code.

Edit: And the screenshot wasn't there too.
Posted by:  MarioFanGamer - | Link

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