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Song Title

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    Details for The Bowser Strikes Back Soundtrack
    SMW Music - The Bowser Strikes Back Soundtrack
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    File Name: The Bowser Strikes Back Soundtrack
    Added:
    Authors: Jimmy
    Insert Size: 0x0 bytes
    Type: Soundtrack
    Sample Usage: Many
    Source: Original
    Duration:
    Featured: No
    Description: This is the complete soundtrack to the canceled Bowser Strikes Back. All songs have been updated to work with AddMusicK and accurate emulators/hardware.


    Update (01/29/20):

    - Updated to use .brr instead of .bnk as per remoderation.
    Tags: bonus, castle, cave, desert, forest, grassland, ice, overworld, p-switch
    Rating: 4.6 (Votes: 7)
    Preview: Play SPC
    Download: Download - 927.87Ā KiB
    1,159 downloads
    Tamaki
    Originally posted by AnasMario130
    Hey, right off the bat, I noticed that some songs here, like Frozen Fury and Aquatic Castle, sound differently than in Gamma V's AMK conversion, but then I compared the remoderated versions of those songs with the old ones from the unfixed 2010 soundtrack, and that's how they originally sounded like! That's interesting to know!

    Yep! They sounded different because Frozen Fury was using a global tuning command to transpose every channel by one semitone down, but I believe it was removed because it also affects SFXs. However, the song wasn't updated to compensate for that. For this version, we used h-1 in every channel and removed the global tuning command.

    Aquatic Castle had the issue of the .bnk not containing the correct 0A sample (it was a completely different Piano). To fix that, we just extracted the original sample from the .spc file and used it instead.

    There might have been other inaccuracies as well, so we thought it was better to use the original files instead.

    Originally posted by AnasMario130
    Oh, and one minor thing, the ADSR in channel #6 for @8 in Endless Forest is wrong, and I reported that a week ago (see below) along with a solution. Thought you'd take that in mind.


    Oh, this was my bad! As we were mostly focused on the .bnk to .brr conversion, I overlooked that tiny detail since AMK didn't give any errors when inserting it that way. It has been fixed now!
    Posted by:  Tamaki - | Link
    AnasMario130
    Hey, right off the bat, I noticed that some songs here, like Frozen Fury and Aquatic Castle, sound differently than in Gamma V's AMK conversion, but then I compared the remoderated versions of those songs with the old ones from the unfixed 2010 soundtrack, and that's how they originally sounded like! That's interesting to know!

    Oh, and one minor thing, the ADSR in channel #6 for @8 in Endless Forest is wrong, and I reported that a week ago (see below) along with a solution. Thought you'd take that in mind.

    Anyways, thanks for remoderating this! I'll totally use this version in my hack!
    Posted by: AnasMario130 - | Link
    Tamaki
    Change log:

    - Re-converted every song to better reflect the original AM4 soundtrack, as the previous AMK conversion effort had tuning issues and sample mismatches.
    - Fixed a few pitch overflows and an issue with a missing sample from the .bnk files.

    Also, make sure to place the folder bowser-strikes-back (with that exact name) inside the Samples folder; don't use just the folders inside of that one. This is due to the way Kevin and I organized each sample file.

    ---------------------------------------------------------

    As a general comment, I absolutely fell in love with most of the compositions here! My favorite is probably Frozen Fury, followed closely by Aquatic Castle.
    Posted by:  Tamaki - | Link
    AnasMario130
    This soundtrack is very good and I am using it my hack right now!

    However, I had closely noticed that while the ADSR in channel #6 (hex) of Endless Forest is the same as in the unfixed version, it doesn't look and sound like so in the SPC player for some reason when made compatible with AMK and run through AMKGUI. At least, in the unfixed version, it's a little more audible. As it turns out, the GAIN in the fixed version is different for some reason from the unfixed one. Thought I'd point that out, 'cause it's a little weird, isn't it?

    Edit: Thankfully I figured out the solution! In 15 - Endless Forest.txt, look for
    Code
    $ED $FF $F0
    under the string
    Code
    $5
    and change it to
    Code
    $ED $7F $F0

    The problem here is because the first F in the $FF part of the ADSR cannot go above 7.
    Posted by: AnasMario130 - | Link
    Darolac
    This is incredible. All of those compositions are of top notch quality, with special mention to Kamek's Tower.
    Posted by: Darolac - | Link
    Kiatus
    W H I T E W O O D S
    Posted by: Kiatus - | Link
    Hooded Edge
    https://soundcloud.com/nev-0/super-mario-world-bowser

    This is a remix of Kamek's Tower since it is an amazing Jam to listen to. Thanks for the Soundtrack.
    Posted by: Hooded Edge - | Link
    Maxodex
    I'd strongly recommend to use the compositions (songs marked with a ') instead of the ports, as I think they're the best part of this OST.
    Posted by:  Maxodex - | Link
    HammerBrother
    I really love the chord on flower tower.
    Posted by: HammerBrother - | Link
    Gamma V
    Yep. I noticed that too, GHB. They're some of my favorites.
    Posted by: Gamma V - | Link
    HammerBrother
    I noticed that 3 songs of smwcp 2 was a remix of these songs:
    Mario on ice = Ice palace
    Ashen snowfall = Slipper subterranean
    Bells of paradice = Moltin Ice cavern
    Posted by: HammerBrother - | Link
    Gamma V
    Dang...Sorry about that, Mercury. I updated it. I guess, after having to wait so long to get permission to submit this, I forgot that I didn't have the .zip fully assembled yet.
    Posted by: Gamma V - | Link
    MercuryPenny


    'scuse me fam but am i missing something
    Posted by: MercuryPenny - | Link

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