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Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.Not logged in.
Details for Cutscene Mode
UberASM Repository - Cutscene Mode Link - Show random
File Name: Cutscene Mode
Added:
Authors: Blind Devil
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: An uberASM code that freezes Mario in place and locks most controller inputs to prevent pausing/LR scrolling/item dropping, which allows the creation of simple custom cutscenes, so you should either press a button or wait a certain amount of time to advance/end it. It's meant to be the best alternative over sprites that do similar function, because it will prevent wasting sprite slots, is more customizable, optimized, SA-1 compatible, and comes with even more functionalities. The ZIP file also includes an optional ASM file that should fix a certain issue related to OW level setting flags in case you're using a certain OW teleporting action in the cutscene code.

Be sure to read the Readme and the ASM files for more detailed information.
Tags: cutscene, lorom, sa-1
Rating: 4.0 (Votes: 7)
Download: Download - 8.70 KiB
792 downloads
Screenshots
Image
Major Flare
Update: Added a screenshot. Really, why I did not update any image of this earlier is beyond me.
Posted by:  Major Flare - | Link
hendog30_
Nice! Is it possible to trigger a cutscene before the vanilla opening plays so you can have it multiple slides instead of just one?
Posted by: hendog30_ - | Link
Koop the Koopa
Originally posted by ASM File from Line 56
;0 = Regular teleport. Will teleport to the configured screen exit in LM.

What IS the configured screen exit in Lunar Magic?
Posted by: Koop the Koopa - | Link
Koop the Koopa
Originally posted by autisticsceptile1993
How do you insert this in the level of your hack?

UberASM
Posted by: Koop the Koopa - | Link
autisticsceptile1993
Originally posted by xamboni
Tested this a bit and it works great. Is there any way to have the player moving right automatically without input? For example, a cutscene that scrolls to the right without dragging the player along the left wall.

Edit: I combined this asm with the constant speed walking asm to get the desired result. Thank you!
How do you insert this in the level though?
Posted by: autisticsceptile1993 - | Link
autisticsceptile1993
Originally posted by Ayami
certainly one of the best uberasm pieces ever made, thanks a lot for this #tb{:p}
How do you insert this in the level of your hack?
Posted by: autisticsceptile1993 - | Link
autisticsceptile1993
For some reason this is not working for me even though i made a cutscene.cfg from scratch
Posted by: autisticsceptile1993 - | Link
xamboni
Tested this a bit and it works great. Is there any way to have the player moving right automatically without input? For example, a cutscene that scrolls to the right without dragging the player along the left wall.

Edit: I combined this asm with the constant speed walking asm to get the desired result. Thank you!
Posted by: xamboni - | Link
ReaLifePlumber
Is there a current link, or list available for the possible pose values?
Posted by: ReaLifePlumber - | Link
Ayami
certainly one of the best uberasm pieces ever made, thanks a lot for this #tb{:p}
Posted by:  Ayami - | Link
Aram
Finally! I've been looking for something like this for YEARS. Thanks friend!
Posted by:  Aram - | Link

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