Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.
An uberASM code that freezes Mario in place and locks most controller inputs to prevent pausing/LR scrolling/item dropping, which allows the creation of simple custom cutscenes, so you should either press a button or wait a certain amount of time to advance/end it. It's meant to be the best alternative over sprites that do similar function, because it will prevent wasting sprite slots, is more customizable, optimized, SA-1 compatible, and comes with even more functionalities. The ZIP file also includes an optional ASM file that should fix a certain issue related to OW level setting flags in case you're using a certain OW teleporting action in the cutscene code.
Be sure to read the Readme and the ASM files for more detailed information.
Tested this a bit and it works great. Is there any way to have the player moving right automatically without input? For example, a cutscene that scrolls to the right without dragging the player along the left wall.
Edit: I combined this asm with the constant speed walking asm to get the desired result. Thank you!
Tested this a bit and it works great. Is there any way to have the player moving right automatically without input? For example, a cutscene that scrolls to the right without dragging the player along the left wall.
Edit: I combined this asm with the constant speed walking asm to get the desired result. Thank you!
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