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Tip: Avoid "item babysitting". Do not force the player to drag P-Switches or springboards all around the level. This is not fun, nor does it make for interesting "puzzles".Not logged in.
Details for Cutscene Mode
UberASM Repository - Cutscene Mode
File Name: Cutscene Mode
Added:
Authors: Blind Devil
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: An uberASM code that freezes Mario in place and locks most controller inputs to prevent pausing/LR scrolling/item dropping, which allows the creation of simple custom cutscenes, so you should either press a button or wait a certain amount of time to advance/end it. It's meant to be the best alternative over sprites that do similar function, because it will prevent wasting sprite slots, is more customizable, optimized, SA-1 compatible, and comes with even more functionalities. The ZIP file also includes an optional ASM file that should fix a certain issue related to OW level setting flags in case you're using a certain OW teleporting action in the cutscene code.

Be sure to read the Readme and the ASM files for more detailed information.
Tags: cutscene, lorom, sa-1
Rating: 4.0 (Votes: 7)
Download: Download - 8.70 KiB
518 downloads
xamboni
Tested this a bit and it works great. Is there any way to have the player moving right automatically without input? For example, a cutscene that scrolls to the right without dragging the player along the left wall.

Edit: I combined this asm with the constant speed walking asm to get the desired result. Thank you!
Posted by: xamboni - | Link
ReaLifePlumber
Is there a current link, or list available for the possible pose values?
Posted by: ReaLifePlumber - | Link
Shiny Ninetales
certainly one of the best uberasm pieces ever made, thanks a lot for this #tb{:p}
Posted by:  Shiny Ninetales - | Link
Mandagary
Finally! I've been looking for something like this for YEARS. Thanks friend!
Posted by: Mandagary - | Link

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