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Cutscene Mode

UberASM Repository → Cutscene Mode

Submission Details

Name: Cutscene Mode
Author: Blind Devil
Added:
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: An uberASM code that freezes Mario in place and locks most controller inputs to prevent pausing/LR scrolling/item dropping, which allows the creation of simple custom cutscenes, so you should either press a button or wait a certain amount of time to advance/end it. It's meant to be the best alternative over sprites that do similar function, because it will prevent wasting sprite slots, is more customizable, optimized, SA-1 compatible, and comes with even more functionalities. The ZIP file also includes an optional ASM file that should fix a certain issue related to OW level setting flags in case you're using a certain OW teleporting action in the cutscene code.

Be sure to read the Readme and the ASM files for more detailed information.
Tags: cutscene lorom sa-1
Comments: 14 (jump to comments)
Rating:
5.0 (8 ratings)
No rating
Download 8.70 KiB | 1,105 downloads

Screenshots

Comments (14)

 xfix Link
This code has a bug where it doesn't correctly progress the cutscene with X button when there is only one controller connected.
imaluigino.1 Link
How to add text
Pls Reply It Really Helps For My Hack
 Major Flare Link
Update: Added a screenshot. Really, why I did not update any image of this earlier is beyond me.
hendog30_ Link
Nice! Is it possible to trigger a cutscene before the vanilla opening plays so you can have it multiple slides instead of just one?
Koop the Koopa Link
Originally posted by ASM File from Line 56
;0 = Regular teleport. Will teleport to the configured screen exit in LM.

What IS the configured screen exit in Lunar Magic?
Soul Link
you know, the setting you use to make doors/pipes work... you can use the door button to set them up.
Koop the Koopa Link
Originally posted by autisticsceptile1993
How do you insert this in the level of your hack?

UberASM
autisticsceptile1993 Link
Originally posted by xamboni
Tested this a bit and it works great. Is there any way to have the player moving right automatically without input? For example, a cutscene that scrolls to the right without dragging the player along the left wall.

Edit: I combined this asm with the constant speed walking asm to get the desired result. Thank you!
How do you insert this in the level though?
autisticsceptile1993 Link
Originally posted by Ayami
certainly one of the best uberasm pieces ever made, thanks a lot for this #tb{:p}
How do you insert this in the level of your hack?
autisticsceptile1993 Link
For some reason this is not working for me even though i made a cutscene.cfg from scratch
xamboni Link
Tested this a bit and it works great. Is there any way to have the player moving right automatically without input? For example, a cutscene that scrolls to the right without dragging the player along the left wall.

Edit: I combined this asm with the constant speed walking asm to get the desired result. Thank you!
ReaLifePlumber Link
Is there a current link, or list available for the possible pose values?
 Ayami Link
certainly one of the best uberasm pieces ever made, thanks a lot for this #tb{:p}
 Aram Link
Finally! I've been looking for something like this for YEARS. Thanks friend!