Super Mario Arcade, A bit of a mix of SMB,SMW, and NSMBDS.
There is No over-world, New physics, and no backwards scrolling. Collect as many one ups as you can, because game over is back the beginning.
Thanks to selfmadeisland you-tube video I found a glitch in the ice castle.
Thank you Jackthespades for solving it.
Awesomezack (not me)
This is version 1.6
*New water physics
*Old pallets restored
*Peach Coin instead of Yoshi.
*Even closer replica of the original SMB1 physics.
*Star behavior is now the same as original SMB1
having the scrolling as a generator limited me, I could have added wind, flying koopas, cheeps, etc. some of those athletic levels were intended to have this but it didn't like 2 generators at once. I need to get the scrolling converted to uberasm.
I like it, you came very close to that real arcade feel. Key word close, like Zac Mario pointed out its just too easy. Arcade games are supposed to be ungodly difficult, so you end up using a lot more coins. Because this ISNT an arcade game, I think it works fine.
I love almost everything about this hack. My only two real complaints are: 1.) That hammer brother in, I think, 4-1 is hella unfair. 2.) The pipe maze thing in the final castle ... I really hate that crap and the only reason it doesn't annoy me in SMB1 at this point is because 30 years have made me memorize those. I got in an inescapable loop in that final castle where the magikoopa is. Every pipe, every combination of them and it just ... wouldn't let me out.
Yeah my level design does need help. Also at the same time many only play smw and not the older games so I didn't want to overwelm them with pyshics.
Unforetunetly I don't own a system capable of running bsnes. However I did install th dsp patch to this rom it seemed to help slow in a few spots containing sprites that use cirular motion such as the ball and chain and rotaing platforms. I have cofirmed they use mutipication/division commands which is a dsp function.
My guess is is all dsp roms might ask for this dsp1b.rom
But I would need goole to confirm this.
Pretty fun hack! Feels a lot like SMB1, too! I must say, though, it's a little on the easy side- a lot of the levels are just "run forward, jump over enemies, straight path". 2-2 is easily the worst, there's really not much to this water level, I'm sure you could make it more dynamic and exciting! But overall, you've done a great job! ^^
One major thing: Upon loading the hack in bsnes, I got an error that said "dsp1b.rom" was missing, and that the hack would be unplayable...then everything loaded just fine. I have no idea what happened there, and everything really was playing just fine, but you may want to look into it?