46 users online:  Anorakun, AntiDuck, Apple, autisticsceptile1993, Ayami, Blizzard Buffalo, bwal, DanTheVP, Dark Prince, Darolac,  Deeke,  Dippy, Doug Walker, DPBOX,  Falconpunch, Fermín Acosta Jr., genodex, Green Jerry, Hayashi Neru, Hooded Edge,  idol, Irondill, JaidenEatsPants,  JamesD28,  KevinM, Mogu94, MORC, Mr. MS, NewPointless,  Noivern, OrangeBronzeDaisy, Paithus, Pancake001,  patcdr, PedroHrodrigues, Ralshi02,  Scrydan, Skeagle, slakkmichael, StackDino, Superdjsteve54, TheMorganah, TimelessScout, Ultima, Wooden Chair, Worl - Guests: 117 - Bots: 77 Users: 45,765 (3,371 active)
Latest user: RedEagleFive
Not logged in.
Details for Sprite Respawner
SMW Sprites - Sprite Respawner Show random
File Name: Sprite Respawner
Authors: Sonikku
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A sprite that you place at roughly the same X/Y positions as another sprite. It aims to respawn the sprite whenever the target sprite is killed or otherwise despawns. This sprite is intended to be used with a sprite such as the Magikoopa disassembly, Lakitu disassembly, or the Boss Bass, but can realistically work with most others.

If the sprite is turned into a coin (i.e. Silver POW, Fire Flower), it'll only respawn when that coin is collected.

Uses Extra Bit: YES
If Extra Bit is set, it will respawn the sprite in the same X and Y positions as where it originally was.
If Extra Bit is clear, it will respawn the sprite in the same Y position, but from a random side of the screen.

Extra Property Byte 1 controls the timer before the sprite respawns

Extra Property Byte 2:
Bit 0 (01): Don't spawn if Mario is too close (when Extra Bit is set)
Bit 1 (02): Display smoke effect on-generate (when Extra Bit is set)
Bit 2 (04): Play sound effect on-generate
Bit 3 (08): Use free RAM to disable respawning sprites
Bit 4 (10): Suppress sound effect if Extra Bit is clear
Tags: lorom, respawn, respawner, sprite
Rating: 4.6 (Votes: 7)
Download: Download - 3.13 KiB
Kinda bugged: I have no clue how fast the timer counts down, and this thing tends to respawn sprites, like, lightning fast, even on a high timer, which is kind of a bad thing when you're using this thing primarily with Boss Basses/Porcu-Puffs and still want a fair hack.

Currently, I have "extra property byte 1" set to 250 (I converted this sprite to a .json file at some point, which only allows for decimal numbers...) and that SEEMS to work, but I'm not 100% sure...
Posted by: A-l-e-x-99 - | Link
Thaks for the neat answer. I thik I understand it better. To make this work I've followed the descr and put this sprite at same X/Y than target sprite to respawn. But I have to put it below.
Posted by: qantuum - | Link
This does not seem to work when the sprite has been obliterated by the "sprite kill muncher" block. Or maybe I don't understand well the insertion process in LM? --> forum post
Posted by: qantuum - | Link
Dark Prince
sad that it isn't sa-1 compatible
Posted by: Dark Prince - | Link
Updated to use pixi, also added tags and screenshots.
Posted by: TheBiob - | Link
Acts somewhat strangely on the first screen (it spawns a new sprite even if the old one hasn't died yet) so keep that in mind.
Posted by: Medic - | Link
Thank you.
Posted by: zacmario - | Link