A sprite that you place at roughly the same X/Y positions as another sprite. It aims to respawn the sprite whenever the target sprite is killed or otherwise despawns. This sprite is intended to be used with a sprite such as the Magikoopa disassembly, Lakitu disassembly, or the Boss Bass, but can realistically work with most others.
If the sprite is turned into a coin (i.e. Silver POW, Fire Flower), it'll only respawn when that coin is collected.
Uses Extra Bit: YES
If Extra Bit is set, it will respawn the sprite in the same X and Y positions as where it originally was.
If Extra Bit is clear, it will respawn the sprite in the same Y position, but from a random side of the screen.
Extra Property Byte 1 controls the timer before the sprite respawns
Extra Property Byte 2:
Bit 0 (01): Don't spawn if Mario is too close (when Extra Bit is set)
Bit 1 (02): Display smoke effect on-generate (when Extra Bit is set)
Bit 2 (04): Play sound effect on-generate
Bit 3 (08): Use free RAM to disable respawning sprites
Bit 4 (10): Suppress sound effect if Extra Bit is clear
Kinda bugged: I have no clue how fast the timer counts down, and this thing tends to respawn sprites, like, lightning fast, even on a high timer, which is kind of a bad thing when you're using this thing primarily with Boss Basses/Porcu-Puffs and still want a fair hack.
Currently, I have "extra property byte 1" set to 250 (I converted this sprite to a .json file at some point, which only allows for decimal numbers...) and that SEEMS to work, but I'm not 100% sure...