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Tip: Keep in mind that the maximum size for an ExAnimation ExGFX file is 16 by 13 tiles, rather than 16 by 8 tiles like you would expect.
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Details for Betterer Boss Bass
SMW Sprites - Betterer Boss Bass Link - Show random
File Name: Betterer Boss Bass
Authors: Sonikku
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The Boss Bass from Super Mario Bros. 3.

This sprite attempts to chase Mario down, and will jump and attempt to eat him. Being eaten is an instant-kill.

If the Extra Bit is set, it will be 16x16, and move slightly slower. It is unable to eat Mario at this point, but Mario can stomp it. This form uses the default Cheep Cheep graphics in SP3.

This sprite takes some code directly from Super Mario Bros. 3, so it's fairly accurate.

It's recommended that you use this with my Sprite Respawner sprite, as you can have the Boss Bass respawn whenever it gets killed.

4/17/2017: Won't eat Mario if he has Star power active.
8/31/2017: Converted to PIXI and added SA-1 support.
Tags: bass, big bertha, boss bass, fish, lorom, sa-1, sprite, water, water level
Rating: 4.0 (Votes: 8)
Download: Download - 5.07 KiB
Knight of Time
If anyone's looking for a solution to the oddity that happens when Boss Bass is attacked on the same frame it eats Mario, and has had Mario survive being eaten, try using this block. It'll especially come in handy for anyone using it in conjunction with lx5's custom powerups (I've included instructions on using the block).
Posted by: Knight of Time - | Link
Originally posted by P-Tux7
Originally posted by Jack_Vincent13
Could you make a 32x32 version?

I agree, so the prototype graphics can be used for it.

And Boss Croc's GFX from SMW: Just Keef.
Posted by: olgdeldnem - | Link
Originally posted by Jack_Vincent13
Could you make a 32x32 version?

I agree, so the prototype graphics can be used for it.
Posted by: P-Tux7 - | Link
Could you make a 32x32 version?
Posted by: Jack_Vincent13 - | Link
If you got a cape, and before kill the boss bass with this at the same time that eating you, the boss bass will die with you, but the game don't see that...right? and the time game stay running...
Posted by: AyGaAlPa - | Link
Dark Prince
you can die and kill the bass at same time with a fire flower
Posted by: Dark Prince - | Link
Hitboxes are very weird; Frustrating to do a small jump over him and still get eaten when you're clearly a tile over him
Posted by: Romano338 - | Link
Originally posted by Green Jerry
The sa-1 tag is missing.

Posted by:  Telinc1 - | Link
Green Jerry
Originally posted by Description
8/31/2017: Converted to PIXI and added SA-1 support.

The sa-1 tag is missing.
Posted by: Green Jerry - | Link
What is the betterererest Boss Bass?
Posted by: mish1 - | Link
Not to sound like a complete noob but is there a special way to insert this? I ran it through pixi but it doesnt seem to want to insert it. Keep getting error messages.
Posted by: Bensalot - | Link
When is betterest Boss Bass out?
Posted by: TheJullasicFox - | Link
If you throw a purple block at it right when you are about to die it is possible to kill Boss Bass while being dead. It just takes a few seconds before you die though.
Posted by: IanBoy - | Link
As mentioned the hitbox is not exactly correct however this is a neat sprite despite that issue.
Posted by: Medic - | Link
hitbox on mouth is a bit big, hitbox for the sprite itself seems to be a full 32 x 32 (meaning you can get clipped by it underneath despite clearly not hitting it), & also has a weird bug where it drags layer 2 with it if the camera moves with you when you die.

fix this my guy
Posted by:  idol - | Link
The hitbox on the mouth seems a bit weird. It's a bit bigger than you'd expect.
Posted by: Gregor - | Link

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