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Details for Super Panga World
Super Mario World Hacks - Super Panga World Show random
File Name: Super Panga World
Authors: Linkdeadx2
Demo: No
Featured: No
Length: 14 exit(s)
Type: Kaizo: Light
Description: My first romhack in the style of kaizo is dedicated to PangaeaPanga(creator of Item Abuse 3 and Super Dram World). It features 14 exits(2 secret exits) and the final castle.

This hack falls somewhere in between Kaizo 2 and Kaizo 3 difficulty. Knowledge of minor glitches is required for some levels.

Infinite Lives
Great Plot
Secret Pipes
Hidden Blocks

Playlist of levels:
Tags: glitch, puzzle
Rating: 4.5 (Votes: 18)
Download: Download - 126.25 KiB
play panga world they said.... dode made it look easy at sgdq they said.......

#fim{:P} #fim{@w@} =]
Posted by: SkeptisTrader - | Link
Great great hack. One of my fav if not my #1. Level design is extremely good, finishing touch is really good. It's probably on the higher tier of Kaizo Light tough (so like Kaizo Medium if that existed), but it's really really good.
Posted by: Romano338 - | Link
Can someone explain to me how to setup this download and open it because i am completely lost
Posted by: freaky_fresh - | Link
Great hack. Always satisfying to beat. Levels are fair, creative, and challenging. This is a real treat :)
Posted by: Dode - | Link
nice, this got accepted! Great hack duh
Posted by: GbreezeSunset - | Link
Very fun ROM hack to play :D
Posted by: LappySheep - | Link
Just Played this, 10/10 would quit again! Gameplay:
Posted by: Spaghetto - | Link
Oh, this finally got accepted.
Posted by: TheLegendofKirby - | Link
I played this hack before it came to light (way back when most kaizo hacks were dedicated to someone), and I must say it's decently done. It's interesting to play, even though there are some minor issues here and there.
To begin with, this hack has a weird difficulty curve, resulting in parts that are a bit too hard to be done savestateless. Linkdead's Castle is (still?) the biggest offender, since I actually had to rely on savestates to pull off the cape techniques required to beat the level, especially when you must stick to the ceiling. Red Glitch Palace also had a few hard glitches most people wouldn't know of in order to get past (even this one glitch trickery involving slopes). I admit this one instance of block duplication was nice actually.

Other minor issues involve sprite memory bugs (some tiles from the fishin' boo disappeared). The cloud the vine is connected to is also walkthroughable. Just watch out for these.

Still though, that doesn't mean it wasn't my cup of tea. In fact, it's one of the few good experiences I've ever had.
Posted by:  Katerpie - | Link

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