Tip: The lowest row of 16x16 tiles in a level do not appear, unless the "Allow viewing full bottom row of tiles" box is checked in the #lm{MARIO69} menu. Be mindful of this when designing levels!
Super Mario World has been around since my child hood. Super Mario Bros. 1 was my very first video game and I grew up on Super Mario Bros 3 and thought it was the best thing ever. I really don't remember when I first played Super Mario World but it wasn't until a long, long while after I played Super Mario Bros 3 (at that point I already had Super Mario All Stars) However, probably over a decade later after having played it, I'm still playing it, and still loving it. I don't think I'll ever outgrow classic Mario platforming. That's probably why I liked SMW hacks so much. I'd play a ton of them, even long after normal people likely would have gotten bored since a lot of hacks are still basically Super Mario World.
I've made no attempt to really set myself apart to that end, because when it comes down to it, that's what I'm here for; classic Mario platforming. Back during a time when we were actually excited to rescue the Princess again. Back during a time when we could separate levels by world and the levels told you what world they belonged to. Back during a time where there weren't any funky control gimmicks, weird goals or anything that distracted you from the overall feel that it was a Mario game, nothing more, nothing less. Just straight up run, jump, shoot fireballs, swing your cape, stomp on enemies and stuff like that. I've made this hack with that in mind, it's nothing but classic Mario platforming. Don't expect anything flashy, both on part of that and on part of my general inexperience and laziness in hacking.
There are eight primary worlds, an extra world, a star world that connects various places, and a special, secret world that will test your mettle (and patience.) The goal of every level is to reach the end, and possibly fight a boss such as a koopaling once you do. Many levels have secret exits that are usually opened by taking a key to a keyhole, as per usual Super Mario World fare. There's many features and gimmicks to many levels, but the feeling of classic Mario platforming typically stays the same. The story is always the same; Mario goes on an adventure to save his friends and the Princess from the evil King Bowser, and along the way jumps, shoots and even flies through the land in search of the castles controlled by Bowser's underlings.
~Tester notes~ There are a few minor sounds bugs here and there but nothing game breaking and usually only when you enter specific levels.
This is a pretty decent vanilla hack. Though, there are some levels that suffers with excruciating amounts of enemy spam. There were some difficulty spikes in this hack that definitely felt out of place. That didn't really stop me from enjoying this hack though.
However, I truly believe that the last level in special world is never gonna be beaten without savestates. It’s a 90+ minute long level with tons and tons of very difficult sections with no checkpoint. Now THIS is the definition of unreasonable. It became very clear that this level was tested with tools. I did manage to beat the other Celestial Star levels without tools and they were very, very difficult.
4/5 Good hack, but you exaggerated the last level way WAY too much. It's borderline impossible without tools. (also, in the 2nd section of this level, I actually found a crash when I died. I doubt that'll be an issue because it only happens in that section and everyone will play through this level with tools)
I really like a lot of the ideas in this hack, and it's a fun game. That being said, a few levels in the special world seem unreasonable to beat without savestates, which makes 100%ing this hack seem unreasonable. From watching a video, the last level takes nearly 90 minutes as a straight runthrough. It also seems easy to accidentally get booted out of star road levels by getting the secret exit first.
This hack is awesome. I really think you captured the spirit of SMW and the SNES overall, then took it and made it even better. Love this hack, and would be very surprised if it didn't get featured.
Also, I'd like to see more save points. I just spent 45 minutes beating a bunch of levels to get to a castle, then, figuring it would be my only save point for a while went back to get all the secret exits I'd skipped before doing the castle only to end up stuck in the god damn star world with no way out. I'm too drunk to beat the Jelectro System right now. Jerk. No saves for me tonight. I'll try again tomorrow.
I love my Super Everdrive, but sometimes I really miss being able to save my progress anywhere in the game.
I'm enjoying this so far. I use Super Everdrive, so no save states. I ran into a problem in Koopa Kid Castle #2 Morton Koopa. I found the secret passage to a mushroom, but then went back to the left over the rocks and dropped down into a hole Mario can't get out of at the start of the level. I had to wait about 200 seconds to die before trying again. Consider adding a way for Mario to get out of that drop off or block him from running over the top of the rocks so far? I'll continue with more feedback as it comes.
Good and enjoyable hack so far, but I found something weird in the underground stretch of Grass Garrison 3. I wound up above the walls and I'm not sure whether the camera should have followed me because a number of things happened up there, such as...
~ Breaking several bricks
~ Making a key I couldn't see appear and then somehow picking it up to take with me to the goal post
~ In one instance, being killed by (what I'm assuming was) an unseen Buzzy Beetle that had been up there and later having said Buzzy Beetle fall from the top of the screen to hit me when I came down and broke an unseen brick near where it was
Why (I see it on the sceenshot) do I see 1992 ~ 2014
I know 1990 is the year it was made and punlished but why the 2014
was that the year you started making this rom hack or did you republished this with some more levels in it
Follow Us On