Views: 933,073,676
12 users online: Aja, chickaDEE Magazine, DPBOX, huebrbr, Kleyson Rodrigues, Koopster, MarioriaM, meatloaf, Parahax, Random Internet Name, RichardDS90, SiameseTwins - Guests: 109 - Bots: 149 Users: 52,076 (2,106 active)
Latest: el_luebo_preto
Tip: If you place a moon, midpoint, or dragon coin through Map16, it will always respawn whenever you reenter that sublevel. It will not respawn if you add it through the Add Objects/Extended Objects window.
Not logged in.
Details for More timed button switches 2.0
SMW Blocks - More timed button switches 2.0 Link - Show random
File Name: More timed button switches 2.0
Version History: View
Authors: HammerBrother
Act As: 25
Includes GFX: Yes
Description: This package contains new timed switches based on the p-switch. Allowing you to design puzzle level with more than 2 switches and not affecting your sprites, used blocks and coins.

Sorry, no p-switch music.
Tags: lorom, puzzle, switch, timed
Rating: 5.0 (Votes: 5)
Download: Download - 31.28 KiB
Having a bit of trouble getting everything working properly. (Using SA-1 Rom) I've inserted the blocks using GPS and used UberAsmTool to import the code provided, but for whatever reason the switches aren't solid and Mario cannot interact with them, and the blocks are just acting odd in general. Did I miss an important step somewhere? But besides all that, (from the GIF at least) great work! It looks awesome.
Posted by: Sconed - | Link
Uberasm tool and wallfeet/wallbody for controlled solid blocks now in effect.
Posted by: HammerBrother - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks