46 users online:  Aja, Alice3173,  bebn legg, BootaNoBijuu, buggy789, Carter, Darolac, Denicentek, DJLocks, dogemaster,  E-man38, ECS.98, Epic_stuff, Erik_The_Swift, EvanEMV, Exodustx0,  FPzero, h.carrell, Hooded Edge,  JamesD28,  KevinM, KiloMinimo, Knucklesfan, LMPuny, LucasRCD, MassPunishment,  Maxodex, MDBattleFrog,  MiniMawile303, ModernKiwi, Mr. Pixelator, Polaris, RudeGuy, Samuel Zuccati, Sancles,  Scrydan, SF - The Dark Warrior, Soonstar, Sparkle-And-Syro, StackDino, Sthian Felipe, SubconYoshi,  Telinc1,  Teyla, Tsutarja, Yuzu - Guests: 84 - Bots: 96 Users: 45,754 (3,368 active)
Latest user: KasanPC
Not logged in.
Details for More timed button switches 2.0
SMW Blocks - More timed button switches 2.0 Show random
File Name: More timed button switches 2.0
Added:
Version History: View
Authors: HammerBrother
Act As: 25
Includes GFX: Yes
Description: This package contains new timed switches based on the p-switch. Allowing you to design puzzle level with more than 2 switches and not affecting your sprites, used blocks and coins.

Sorry, no p-switch music.
Tags: lorom, puzzle, switch, timed
Rating: 5.0 (Votes: 5)
Download: Download - 31.28 KiB
306 downloads
Screenshots
Image
Sconed
Having a bit of trouble getting everything working properly. (Using SA-1 Rom) I've inserted the blocks using GPS and used UberAsmTool to import the code provided, but for whatever reason the switches aren't solid and Mario cannot interact with them, and the blocks are just acting odd in general. Did I miss an important step somewhere? But besides all that, (from the GIF at least) great work! It looks awesome.
Posted by: Sconed - | Link
HammerBrother
Uberasm tool and wallfeet/wallbody for controlled solid blocks now in effect.
Posted by: HammerBrother - | Link