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Tip: If you're using the wall-running purple triangles in your hack, remember to add tile 1EB (or a tile that acts like tile 1EB) underneath it. Extended object 44/45 will include this tile for you.Not logged in.
Details for Castle Destruction Fix
SMW Patches - Castle Destruction Fix Show random
File Name: Castle Destruction Fix
Added:
Authors: Thomas
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes the bug where a castle won't collapse properly if its tiles cross between two quadrants of the map.

Note: This patch is automatically inserted by Lunar Magic as of version 3.10 onwards.
Tags: lorom, overworld, sa-1, tilemap
Download: Download - 395 bytes
193 downloads
Screenshots
Image
Major Flare
Tested with: Asar 1.71, ZMZ 1.08, Lunar Magic 3.02.

Added SA-1 compatibility only; it was already up to the standards. Tested with SA-1 1.32.
Posted by:  Major Flare - | Link
Erik
Seems to work correctly (after wasting a lot of time figuring out what a quadrant is). Good job with this patch; may be a rare condition for this to happen but still appreciated.
Posted by:  Erik - | Link
Koopster
I can't believe I first encountered this bug today and this was just conveniently submitted <3
Posted by:  Koopster - | Link

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