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Details for Custom Bounce Blocks 3.2.1
SMW Patches - Custom Bounce Blocks 3.2.1 Show random
This file is obsolete. The latest version is Custom Bounce Blocks 3.3. For other versions, check the version history.
File Name: Custom Bounce Blocks 3.2.1
Version History: View
Authors: HammerBrother, Kaijyuu
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: Much like the cluster sprite patch, this is a patch that allows you to create your own custom bounce blocks.

No more shall your custom blocks not bounce.
No more do you have to you overwrite turnblock graphics.
No more shall your SMB3 breakable bricks have that silly bounce-but-not animation.

Comes with example block and bounce sprite (a SMB3 brick).

Updated the patch to use asar and the custom block to GPS by GreenHammerBro.
Tags: block, bounce block, bounce sprite, gps, lorom, needs remoderation
Download: Download - 21.56 KiB
The patch works flawlessly. Sadly, the included SMB3 Brick/Coin seems to have a minor oversight; if Fire Mario or Luigi happens to be spinjumping while one of their fireballs touches the brick from above, the block will confuse the proyectile for the plumber, breaking both the block from afar and causing Mario/Luigi to bounce even though they didn't touch it directly.
Posted by: Moltz - | Link
Originally posted by Guscraft808Beta2
is now a breakable brick but with sprite still from the yellow block

now i got moved to me
Posted by: TheLucraftTeam - | Link
is now a breakable brick but with sprite still from the yellow block
Posted by: Guscraft808Beta2 - | Link
There's partial SA-1 support

I see that some of the files (most of them actually) are sa-1 compatible, but not all. I tried converting them by myself and they work fine as far as I've tested. I wonder why, originally, sa-1 support was left behind?
Posted by: Chihaya - | Link
Also changed the coin fix address to something more safe (PIXI makes use of the previous address to insert something).
Posted by: lx5 - | Link
Works fine. There's partial SA-1 support (a RAM address needs to be in BW-RAM instead of WRAM).

The macro issue is fixed too.
Posted by: lx5 - | Link

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