Name: | Edge level blocks |
Author: | HammerBrother |
Added: | |
Act As: | 0 or 25 |
Includes GFX: | No |
Description: | These package contains two blocks:
They only trigger when the player goes off past the edge of the level, useful if you want their effects not to happen when the player is 1 block away from the edge of the level. Both “level constrain” and “Disable screen barrier via RAM” patches are needed for this to work. |
Tags: | beat level edge edge of level end level lorom teleport |
Comments: | 4 (jump to comments) |
Rating: |
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2.73 KiB | 448 downloads
Comments (4)
I also have fixed the position checking at the edge of vertical levels where you just have to touch the screen edge instead to really go offscreen.
Finally, I would recommend on creating a routine and use a flag (like the carry flag) to determine whether to run the code or not.