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Details for Edge level blocks
SMW Blocks - Edge level blocks Link - Show random
File Name: Edge level blocks
Authors: HammerBrother
Act As: 0 or 25
Includes GFX: No
Description: These package contains two blocks:
  • End level block
  • Teleport block

They only trigger when the player goes off past the edge of the level, useful if you want their effects not to happen when the player is 1 block away from the edge of the level.

Both “level constrain” and “Disable screen barrier via RAM” patches are needed for this to work.
Tags: beat level, edge, edge of level, end level, lorom, teleport
Rating: 5.0 (Votes: 3)
Download: Download - 2.73 KiB
Note: With the update of the level constrain version 3.2 and later, and made it RAM-based, make sure you enable the flags of the sides the block uses so that they function correctly.
Posted by: HammerBrother - | Link
Sounds good, but, where the fuck are the VIA SCREEN EXIT tele-blocks?!
Posted by: EddieMasterOfGameplay - | Link
A great alternative to the Ultimate Screen Teleporter. The usage might be a bit weird since you still have to place the blocks inside the playable area and not outside. In other words: You'd place these blocks in the same way as you'd do with their regular equilivants.

I also have fixed the position checking at the edge of vertical levels where you just have to touch the screen edge instead to really go offscreen.

Finally, I would recommend on creating a routine and use a flag (like the carry flag) to determine whether to run the code or not.
Posted by:  MarioFanGamer - | Link
Cool, I will wear
Posted by: Kaizoplayer - | Link

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