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Tip: After editing your overworld, make sure to use an EMPTY save file, as save files with progress may load Mario's position based on previous versions of the overworld. Note that altered level flags will also only take effect on new save files.
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Details for Edge level blocks
SMW Blocks - Edge level blocks Link - Show random
File Name: Edge level blocks
Added:
Authors: HammerBrother
Act As: 0 or 25
Includes GFX: No
Description: These package contains two blocks:
  • End level block
  • Teleport block

They only trigger when the player goes off past the edge of the level, useful if you want their effects not to happen when the player is 1 block away from the edge of the level.

Both “level constrain” and “Disable screen barrier via RAM” patches are needed for this to work.
Tags: beat level, edge, edge of level, end level, lorom, teleport
Rating: 5.0 (Votes: 3)
Download: Download - 2.73 KiB
335 downloads
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HammerBrother
Note: With the update of the level constrain version 3.2 and later, and made it RAM-based, make sure you enable the flags of the sides the block uses so that they function correctly.
Posted by: HammerBrother - | Link
EddieMasterOfGameplay
Sounds good, but, where the fuck are the VIA SCREEN EXIT tele-blocks?!
Posted by: EddieMasterOfGameplay - | Link
MarioFanGamer
A great alternative to the Ultimate Screen Teleporter. The usage might be a bit weird since you still have to place the blocks inside the playable area and not outside. In other words: You'd place these blocks in the same way as you'd do with their regular equilivants.

I also have fixed the position checking at the edge of vertical levels where you just have to touch the screen edge instead to really go offscreen.

Finally, I would recommend on creating a routine and use a flag (like the carry flag) to determine whether to run the code or not.
Posted by:  MarioFanGamer - | Link
Kaizoplayer
Cool, I will wear
Posted by: Kaizoplayer - | Link

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