Name: | Luigi's Misadventures - Tsux Namine's factor |
Author: | Roberto zampari |
Added: | |
Demo: | No |
Featured: | No |
Length: | 108 exit(s) |
Type: | Standard: Normal |
Description: | Ladies and Gentlemen, this is the first SMW Hack that uses Deviantart OC (original characters), Markiplier and Pewdiepie Plot: The Mushroom Kingdom was taken over by the Switch Busters (characters made by mechasvitch). However, the UTAULOID named Tsux Namine (character made by mewkwota) appears in the front of Luigi (Main Character) and reveals that she is in the Namibol Tower with the evil Youtuber. In order to reach the Namibol Tower, Luigi must venture in the modified version of the Mushroom Kingdom and defeat the Switch Busters. All the OCs belongs to their respective owners, check the file "credits". v2.0 - Fixed an issue in the "Fire Secret Base" |
Tags: | asm bosses exgfx music variety |
Comments: | 23 (jump to comments) |
Rating: |
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1.45 MiB | 10,119 downloads
Comments (23)
The bosses are all custom. They kind of look like Mega Man bosses but I assume they're based on an anime or fanfic. The final boss is
The levels are generally pretty long. There are a lot of powerups throughout the game. There are a lot of 1ups until World 5 but it evened out after that. Nothing gets unreasonably difficult. The hardest levels are probably the boss rush levels just because of the length.
Took almost 8 hours to complete with 107 exits on the title screen, guessing #108 is the final level. Video of playthrough: https://www.youtube.com/playlist?list=PLqvIHerHvausC_8dtdgtM7jWygA7mzmdB
music selection is generally great.
Some custom bosses are brilliant. Shell bosses, the mouser/bomb chucking guy, triclyde, but several bosses seem to just run back and forth and chuck projectiles. This is terribly boring.
The "secret" level seemed like it was playing at kaizo, but without a good understanding of it. You don't need to stay in your lane, and making kaizo stuff can be great training for it but the final section was just. bafflingly uninteresting. Ending it in a bizarre gush of "omg markpilier plz play my hack" was just painful. I'm very glad I didn't wait to do that last as it would have been an awful final thing.
On top of that, the final boss was almost nauseatingly cringe and calling on an old antisemetic thing was just. super distasteful. Jokes are supposed to be funny - try to remember that, just in general. And to be clear - I don't like the guy, at all. I consider him kind of the worst - but I still think this is a tasteless way to rib the guy.
A few levels felt a little long but generally it did a really good job of stretching a gimmick out in interesting ways. I wish more levels, especially later had combined gimmicks but at no point did it feel like "OK fine that's enough of this" over 100+ exits, that's a good thing. In general, I liked the level design and enjoyed the difficulty curve. This is where the hack really shines - it does a good job of taking custom mechanics and chocolatey stuff in a way that feels really natural and appropriate, even when it stretches kind of far away from mario concepts generally.
So it's really hard to say where this comes in. without any of the cutscenes its like a solid 9/10 but when you pile all that cringe on... it's hard to sort through to find a fun hack in here.
it's tough because I get that the things that make this extremely cringe to the point of near intolerance are likely what drove the creator to make it, but good god is it just unbelievably awkward. The severe spelling errors in literally every cutscene really just kind of pile onto this. Seriously consider and english as first language copy editor or just proof reader.
Or maybe even offering a no cutscene patch, as well as a cutscene patch. I would be HUGELY thankful for this.
Overworld was nice, the level design was great.
To be honest, The giant Koopa mini boss was awesome that Nintendo should take note from you.
Diamond Ice Casino
"Renember" the game Donkey Kong for Super Nintendo? ...
Cloudy City 2
... but "renember" that if reaches to zero, it'll fall.
2) I found this bug in the game:
Nanoro's Battery
The check point does't works.
PS: Great touchable hard game! I loved having played it.
I finished it by PSP.
Nice hack Mario! =D
Very Good Hack
Also... Switch Busters. Just... just no.
I'm having a bit of a difficult time finding some of the secret exits though... I'm stuck trying to find the one in Bad Morning City; so far I don't see any indicators of where it might be and I've run the level 4 times. There aren't invisible blocks involved, are there?
Keep it up and don't give up on making hacks, I know you can do even better in your next one!