Name: | Foo |
Author: | Tsutarja |
Added: | |
Tool: | PIXI |
Type: | Cluster |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | This sprite (and two others) was meant to be released on this C3. However, due to real-life problems, I just missed C3 and ended up releasing nothing. Anyway, these are the clouds that you find in NSMBWii's 7-5. They blow a smog that obfuscates Mario when he's near. They also can be killed with every kind of attack. The smog may optionally push Mario back. Make sure to specify the smog's sprite number from list.txt in sprites/foo.asm! Check the two ASM files for configuration options. Credits go to ArnuroMinigon for drawing (editing?) the graphics that come included. |
Tags: | cloud enemy fog fragile lorom nsmbwii sa-1 sky sky enemy sky level smog wind |
Comments: | 22 (jump to comments) |
Rating: |
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Comments (22)
I literally know nothing about the band I just stole this joke from Underway
some sprites have settings that you can change in the asm file (change !PushMario = 0 to 1 in the cluster sprite asm file)