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Details for Foo
SMW Sprites - Foo Show random
File Name: Foo
Authors: Tsutarja
Tool: PIXI
Type: Cluster
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This sprite (and two others) was meant to be released on this C3. However, due to real-life problems, I just missed C3 and ended up releasing nothing.

Anyway, these are the clouds that you find in NSMBWii's 7-5.
They blow a smog that obfuscates Mario when he's near.
They also can be killed with every kind of attack. The smog may optionally push Mario back.

Make sure to specify the smog's sprite number from list.txt in sprites/foo.asm! Check the two ASM files for configuration options.

Credits go to ArnuroMinigon for drawing (editing?) the graphics that come included.
Tags: cloud, enemy, fog, fragile, lorom, nsmbwii, sa-1, sky, sky enemy, sky level, smog, wind
Rating: 3.9 (Votes: 7)
Download: Download - 5.79 KiB
This sprite is incompatible with the "Better Random Number Generator" patch - foo will blow all his smoke at the same angle (about straight forward). The fix for this is to replace the line "JSR Random" with %Random(), which calls Pixi's default random routine.
Posted by: Wyatt - | Link
I've forgotten the exact way the sprite works, but the smog should take the high bytes into account. It's does, however, make smoke sprites, which don't have high bytes for their X and Y positions, so they appear on all subscreens.
Posted by:  Telinc1 - | Link
Amazing Sprite but I found a bug. His smog exists in the areas above/below the sprite with an invincible Foo.
Posted by: Nowieso - | Link
Thank you for implementing the option to have the smog push Mario back.
Posted by: Mogu94 - | Link
Converted to PIXI and added SA-1 compatibility. I've also implemented the idea of having the smog push Mario back. It's an option in the cluster sprite's ASM file, however.
Posted by:  Telinc1 - | Link
No way... So cool.
Posted by: zacmario - | Link
@Tsutarja: Yeah, I commented something about that in the YouTube demonstration video. But this still looks good! :D
Posted by: Luaxon - | Link
@Sonikku: Someone also gave me that idea and it was planned to do it before releasing. I was very lazy to do it tho, i certainly don't know why.
Posted by: Tsutarja - | Link
Seems like an interesting sprite. Maybe if you make a future revision, I'd like to see the extra bit used to make the smog interact with Mario; you could make it push him back so that this sprite becomes a hazard.
Posted by:  Sonikku - | Link
I know! I mean that Foo is standart sprite! Because you can insert him/her with spritetool! Ok, nvm.
Posted by:  RussianMan - | Link
@RussianMan: Foo itself is a normal sprite, but the smog it blows is a cluster one
Posted by: Tsutarja - | Link
I mean Romi Spritetool can't insert cluster sprites, so... this should be standart sprite?
Posted by:  RussianMan - | Link
RussianMan read the readme in the .zip
Posted by: TheJullasicFox - | Link
Foo is cluster sprite?
Posted by:  RussianMan - | Link

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