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Details for Perfect Slippery Blocks
SMW Blocks - Perfect Slippery Blocks Link - Show random
File Name: Perfect Slippery Blocks
Version History: View
Authors: HammerBrother
Act As: Various
Includes GFX: No
Description: Unlike "Single Slippery Block", this one, you don't need an anti-slippery block placed above the slippery block for a workaround prevention. It also has proper slippery corners without making the whole level slippery. It requires Uberasm tool.
Tags: ice, lorom, physics, slippery
Rating: 4.7 (Votes: 3)
Download: Download - 59.56 KiB
I think it would use SMM's Ice Block GFX.
Posted by: olgdeldnem - | Link
If you use these blocks in tandem with GHB's pipes in an SA-1 ROM, the pipes'll act weird even if there's no free RAM conflict between them. To fix that, just go to SlipperyDefines.asm and change the $7F in '!Freeram_SpriteSlip' and '!Freeram_SpriteSlipFlag' to $41. Make sure both copies of that file are up to date, of course! It took me many months starting from the beginning of this year to figure this out.
Posted by: Anas - | Link
Hayashi Neru
This is need update.
1. SA-1 compatible
2. Two different slippery degrees
3. fix slippery level bug
Posted by: Hayashi Neru - | Link
Major Flare
Found a little problem: if you insert the uberASM code as a game mode, you just sacrificed LM's slippery level options from level header for all levels.
Posted by:  Major Flare - | Link
I haven't found any problems so it got an approval (of course, it is a rather minor update anyway).
Posted by:  MarioFanGamer - | Link
Yes, its an update.
Posted by: HammerBrother - | Link
I could've sworn this was created before. What was updated?
Posted by: Luaxon - | Link
The Thunder Productions
Oh, PLEASE let this pass moderation, PLEASE! I have been waiting for something like these.
Posted by: The Thunder Productions - | Link

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