Name: | Perfect Slippery Blocks |
Author: | HammerBrother |
Added: | |
Version History: | View |
Act As: | Various |
Includes GFX: | No |
Description: | Unlike "Single Slippery Block", this one, you don't need an anti-slippery block placed above the slippery block for a workaround prevention. It also has proper slippery corners without making the whole level slippery. It requires Uberasm tool. |
Tags: | ice lorom physics slippery |
Comments: | 19 (jump to comments) |
Rating: |
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59.56 KiB | 930 downloads
Comments (19)
Then the slippery physics won't work in layer 2 levels. Therefore, you must change the '$72' to '$1471|!addr'. Also, BrownBuddy, I couldn't replicate the bug on my side. Not to mention, the vanilla slippery flag doesn't work when you turn it on in LM anyways. In that case, you can use 'GM14.asm' as level code.
The bug is: If Mario exits a slippery level via a pipe to a normal level and changes his player status (i.e gets hurt or gets a powerup) the normal level transforms into a slippery level.
Yes, I'm agree with Hayashi Neru, we need an update with SA-1 compatible, fix slippery level bug and new slippery platforms and ledges. It was 4 years without an update
The bug is: If Mario exits a slippery level via a pipe to a normal level and changes his player status (i.e gets hurt or gets a powerup) the normal level transforms into a slippery level.
1. SA-1 compatible
2. Two different slippery degrees
3. fix slippery level bug