Name: | Mario is Missing! Done Right |
Author: | Gamma V |
Added: | |
Version History: | View |
Demo: | No |
Featured: | No |
Length: | 90 exit(s) |
Type: | Standard: Normal |
Description: | This hack attempts to be what the real Mario is Missing should've been. There are no geography lessons here, just platforming and head-stomping. UPDATE: Fixed the colors of the little flames left by Hopping Flames in 4-Castle UPDATE 7-23-17: Fixed the level intros so that they no longer glitch out on hardware thanks to Ladida |
Tags: | asm bosses exgfx hdma luigi music traditional |
Comments: | 90 (jump to comments) |
Rating: |
Download
560.89 KiB | 82,953 downloads
Comments (90)
The premise is "what if Mario is Missing was released as a fun platformer instead of a garbage educational game?"
Gamma V has a bunch of really well made and polished hacks, add this one to the list. They make what I think of as "Nintendo levels." Straightforward, run and jump off stuff, nothing fancy. Difficulty is exactly in line with vanilla, minus maybe the Bowser fight.
Took 3.5h to finish with 89 exits on the title screen, I assume #90 is Bowser's Castle. Video of playthrough: https://www.youtube.com/playlist?list=PLqvIHerHvauuib1z0y_nSF-0BnOBAe8Pd
Mario is Missing! Done Right, a 90-exit hack by Gamma V
I have completed Mario is Missing! Done Right, with all of the exits found in the hack. This hack is far superior than some of the other smaller hack projects done from yourself. I would definitely recommend Mario is Missing Done Right, due to the fact it has a lot of fun gameplay. It was also fun discovering every part of the hack without having to break a sweat on any of the levels, and the good thing that comes along with excellent levels? Great overworld design and having to play as Luigi.
There was some good boss battle sequences, especially setting up the Boom-Boom battles and Koopaling kids. The one con I can recall from the boss battles, is all of the Koopaling Kid fights are won by bopping them on the head three times. Even though there are custom bosses, it felt too simplistic OR it just didn't feel like it had inspiration.
As a traditional hack, you kept the difficulty setting just as perfect from World 1 onward; very easy to somewhat difficult is what a perfect ROM hack should be set. It does not disappoint when it came to the music, all because the music was used as recommended from the composer's keytags when it was submitted. To put this paragraph in retrospect, creating a rom hack with 90 exits is as hard work as it gets, but it turned into a work of art!
The hack, in general, looks, feels and finishes like a masterpiece! Despite boss battles that can be as simple as "three headshots and win", I had a lot of fun playing this hack! Mario is Missing Done Right is a recommendation to any and everyone who are new to Mario World gaming. Great work, Gamma V!
4 stars out of 5
I enjoyed my playthrough from level 1 to credits. Thanks a lot for this amazing hack
edit: for whatever reason, it only works right after you collected the five A-coins.
The last boss really got my heart pumping, I feel that if I had died a couple of more times to it I could have hated it because
I'm missing 1 exit and found all of the red level exits, I guess i'm missing a Ghost House or something... Could you tell me what it is?
Thanks and awesome work!
But thanks to this hack I can finally play a real Mario is missing, and also created by the incredible Gamma V!
10/10
Edit:Wait. I Figured it on https://www.smwcentral.net/?p=faq&page=1219815-bps-files
You had me at the title screen. I actually streamed playthrough of this hack. It was most enjoyable indeed. I've begun to know a hack is made by you when I see Alliteration in level titles!
Graphics Amazing as usual. The color palettes in levels set a feel (along with music choice) for the whole level. The OW was ABSOLUTELY STUNNING. The music choice in each world brought back so many memories! You even threw in some non-mario baddies! I almost didn't catch that! Hahahaha!
Your music choices are another thing I loved about the hack (Again, they never fail to impress!). It was fun picking out what tracks were from what game. Oh, and the mood they set. Just wonderful. This could have easily been its own Mario game back in the day.
The coding/ASM Fanciness threw me for a loop. And you call this a CHOCONILLA HACK?! I can't imagine what a fully chocolate hack would be like from you. The thought both scares and excited me. Without giving spoilers away, the "Flippity Flop house" really creeped me out in a good way. I would have never expected that!
Overall: WOW! What a hack! Everything from the boss fights to the comical nod to SMB1 at the final boss had me giggling and cheering. Way to go! I can't wait to play your newer stuff! You've definitely got a fan in me. I'd give 100 stars if I could!
My only complaint is the lack of a checkpoint before the final boss. This is an oversight I see a lot and it's frustrating that testers didn't realize that having a hard final boss and no checkpoint prior was bad. 4/5.
My only complaint is the lack of a checkpoint before the final boss. This is an oversight I see a lot and it's frustrating that testers didn't realize that having a hard final boss and no checkpoint prior was bad. 4/5.
I am relatively new to playing SMW hacks and found this one to have a great difficulty arc with interesting level design!
5/5 for me and I would recommend this hack to many others.
Graphics - 20/20 - Really nice; inspired by Super Mario Bros. 3 graphics I presume.
Level Design - 20/20 - The levels all had a unique spin on it, which never gave me the repetitive feel other hacks give me.
Difficulty - 16/20 - The hack started out way too easy, but the difficult progressed very smoothly into a nice amount.
Music - 18/20 - I really appreciated the music, and it was very cool how it was mostly remix's of other game's musics. I think
there should've been more original tracks though.
Overworld - 18/20 - The overworld was really interesting, how each world was it's own sub-area. The one problem with this is that you are unable to scroll around and look at the map.
Final Rating - 5/5 - Five stars, because it's a truly fantastic hack, that everybody should play. I had tonnes of fun playing it.
with great level design and challenging enemies
i liked the giant enemines in the jungle
it has some great soundtracks..some from
games like Sonic and etc
i didint like the bosses..same strategy mostly
overall great hack 4/5
xD
I downloaded the ROM but i can´t play it on my cell phone emulator (John SNES lite)
Edit: Nevermind- I figured it out. Don't use an old Emulator. (Did not see a marking that said what emulator works and what doesn't. Why did I use the old emulator? Netplay lol. Snes9x 1.53 and Zsnes 1.51 is good lol)
algun video??
I have already collected all the A-coins and I can not enter
Also, the Chomp graphics are x-flipped. They don't face the correct directions in this level. Just something to point out. Did not notice this in any other levels that have Chain Chomps.
Edit: Would rate it as a 4.5 out of 5 if that were possible.
There's a lot I love about this hack, like the custom graphics, most of the level design and the ASM (sprites, patches, etc) that are used. At the same time, there's some instances of custom graphics that I find odd looking like the small Koopas without a shell graphics (all of them) for one example. Level design is on-point through most of the game but the difficulty curve at points drops down to being really easy in later worlds. An example of this (at least to me) is 7-7 which was super easy.
This level I found to have a lot of blind spots where these spike balls could easily catch you off guard...but maybe I'm just impatient?
A few cases of lag I experienced are here and here
A very minor nitpick is the layer 2 hitboxes but I'm not sure what you could even do about that. It clips through the block and hurts Luigi. Another is these cannon balls. They're a little too fast IMO and could be just a tad slower.
In some ways, it feels like a true Mario game. in others, it does not (like the graphics as I touched on earlier. Not all custom graphics, some).
Very solid work overall.
I'm pretty sure that's just the bonus star counter, which I'm assuming doesn't change because the goal tape doesn't give you bonus stars in this hack. In other words, it serves no purpose in this hack, but it would in other hacks that use the same status bar and have bonus stars enabled.
Another wonderful work =] There are inventive colorful levels and sprites, and so is the overworld. Music is awesome too. Bosses are a little tricky but also inventive... really I loved every level of the game !
All 89 exits (90 counting Bowser but the game does not save after beating it) are reachable without using savestates. Last world is in fact more challenging, but that's fine for me.
A question though : what does the '0' stands for in the bottom right middle box ? The number never changes throughout the game. I thought it was related to the A-Coins, but I found all of them and didn't change anything ?
10/10 (5 stars) A big thank you for you and all your team. You guys are awesome !
Thanks for make it.
Edit: Thanks i could get the secret exit using your advice! Really nice hack. Last worlds get a little hard, but i enjoyed it all the same.
Some of your other hacks felt a bit repetitive in their design like Kola Kingdom Quest and SMB5 reborn, but here I found the level much better, also the graphics and music are very good.
So 5/5 stars here.
got ir
I dont like the very boring and repetitive design from this hack in many situations.
Its just not a very good level design for me, sorry for all the guys who love this, but i think a hack need more than a good lock.
I think the exactly same hack with a vanilla look will be have a lower rating, without all this eye candy.
But... its not a bad hack, no no, its just too simple to be fun for a long time. You play it for 15 minutes, have fun and then you play somtheing else.
3/5
Its from GammaV, so it can be only good nice hack (to replay)(hint hint)
/* edit
Me misses the Super-Mario-3-Power-Down Feature from your other hacks...
*/
it's heeere
It's a pretty fun hack overall with fun levels and graphics as a Mario game should be like. I didn't get (nor want) to play the original game, but at the end the hack makes a fun joke about it which I found hilarious.
e: use the "Submit Update" button next time by the way