Mario & Luigi: Kola Kingdom Quest is a reboot of Super Mario Bros. 5 Reborn. This 74-level hack uses many of the same tilesets and music tracks, and World themes, but contains completely redesigned levels and a new, much less blocky Overworld. It also features REAL HDMA gradients and custom Layer 3 images. Difficulty is probably comparable to the average Mario game. It starts out easy, but gets harder as the game progresses.
UPDATE 7-23-17: Fixed the level intros so that they no longer glitch out on hardware thanks to Ladida
Gamma V is good at making very well polished hacks that have what I think of as "Nintendo levels" and this hack fits the bill. Difficulty sits just a bit harder than vanilla SMW, especially in the last world and maybe Special World.
Bosses are all custom. There are a lot of custom sprites, tiles, and music. The HUD is also not vanilla, it's the fold-in left side version.
This could slip in as "the lost Super Mario World sequel" and no one would bat an eye. It does a great job at being what it's trying to be. Would recommend.
Very good overall. Got all 86 exits, but the last couple of levels were frustrating to the point of being not-fun. There were a few bugs (for example, unpausing in the lunar fortress made Mario jump, and the fireballs in Bowser's castle didn't always spawn), but it was generally well polished.
Yet another fantastic hack by Gamma V. Gamma V's hacks are arguably better than the vanilla game, and this hack is no exception. I enjoyed the heck out of it.
Graphics - 20/20 - Very original graphics, which I really enjoyed. I especially enjoyed how the HUD moves itself off-screen when it is not in use.
Level Design - 20/20 - The levels were very well made, and they were incredibly fun to play through.
Difficulty - 16/20 - The hack starts out at a good difficulty, and progresses upwards smoothly. The one exception of this would have to be Metal Kingdom, where the difficulty really jumps. I think that maybe Lunar Kingdom should have been the last world, and Metal Kingdom should have been the secret world.
Music - 19/20 - I either don't play as many video games as I think I do or most of the music was original, which was really nice, and sounded really good.
Overworld - 17/20 - The overworld was pretty cool, and designed in a very original way. The one problem I have with it, and it's a problem I have with most hacks, is that the overworld is not very interactive. The trail appears and that's it. In vanilla Super Mario World, the world interacts with your level progression much more.
Overall - 5/5 - Still remains an incredibly fun hack, and one of my all-time favourites. If you're looking for a good hack, you've found it.
Great job with this hack, really enjoyed playing (still got 3 exits to find though!) Last couple of worlds really kept me on my toes and I must admit I had to use the rewind function on my SNES mini quite a few times haha.. Great choice of music for the credits animation, took me right back to my childhood and the first Mario game I ever completed.
I'm trying to apply the bps patch, keep getting an error saying "unsuccessful"
- i used both "rom patcher" on android device, and i used "beat" on windows pc, got same error with both, using the exact same rom i've used for all other patches that successfully worked; "Super Mario World (U) [!].smc".
I tried it with un-modified rom.. and i tried it with modified rom (as in opening it with Lunar Magic, cause with IPS patches i needed to do this to extend map or something like that for ips patches to work good)
BPS still not working...
I found an IPS format of the file from: "https://www.romhacking.net/hacks/2364/"
- the IPS one successfully worked for me.
The level design is very consistent and very well done. After getting all 86 exits, I was left with only a handful of complaints. What I liked is that each world had one or two gimmicks that were built upon and made progressively harder as you went forward. Seems standard, but not many pull it off as well as this hack. There were a couple of gimmicks that felt like I had to die or get hurt to learn about, and that wasn't great, but it was infrequent.
The art is good. The hack felt like it had a really consistent style through the whole thing which was nice, there were no jarring or out of place tilesets.
Music was awesome, well utilized, and hugely varied. A lot of love went into the music selection of this hack, and I approve.
Overall, this is the best hack I've played. A lot of effort went into making every part of this hack. I only wish there were more secret areas, but that's a minor complaint. It wasn't too short, too long, too difficult, or too easy. Great job!