Banner
Views: 813,962,221
Time:
16 users online: chickaDEE Magazine, chineesmw, ChrisHamulak, Cr4zy__4RTHUR, Dispace, ExONightZ, Infinity, Kagami Hiiragi, Katrina, katun24, MegacesarCG, MirrorReflect, SimFan96, sio-kedelic, SomeGuy712x, Ultima - Guests: 23 - Bots: 163 Users: 42,973 (2,124 active)
Latest: 3dsalmon
Tip: If you place Dragon Coins in a level, make sure there are at least 5.Not logged in.
Details for Dino Rhino
SMW Sprites - Dino Rhino
File Name: Dino Rhino
Added:
Authors: mikeyk
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is mikeyk's original Dino Rhino which spits fire, just like the one in Romi's SpriteTool's sprite folder. However:

- This is PIXI, asar and SA-1 friendly;
- Now uses Extra Bit too, when deciding if it initially faces Mario (minor, I know).
Tags: dino rhino, lorom, sa-1
Rating: 5.0 (Votes: 3)
Download: Download - 4.84 KiB
274 downloads
Screenshots
Image
Erik
I can forgive the lack of code optimization since this is based on a disassembly, altough it would be appreciated if you can. Works fine other than that observation.
Also note that you should replace SubOffScreen in the routines with this until Jack replaces his.
Posted by:  Erik - | Link
Erik
what's with the sudden mass submission of pixi sprites
Posted by:  Erik - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 18

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy