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Details for Super Mario Lost World
Super Mario World Hacks - Super Mario Lost World
File Name: Super Mario Lost World
Authors: Pixel-Gon, RussianMan, darken, niko
Demo: Yes
Featured: No
Length: 10 exit(s)
Type: Standard: Very Hard
Description: Super Mario Lost World is previously a team hack which follows lost levels formula, which means

-GFX that feels vanilla
-Custom sprites that use SMW GFX (or no GFX at all)
-Very hard level design

Since I'm (RussianMan) leader now, I changed a few rules. And finally submitted demo.

Contains 1st world, 7 levels.

Tags: asm, less exgfx, music, traditional
Rating: 3.7 (Votes: 10)
Download: Download - 146.28 KiB
Don't worry, Dark level will be updated and if castle is "easy", I'll remove switch blocks (restoring old level). And... no, I'll try to complete it. It's just all about waiting... (And I plan on releasing 2nd demo, because I don't want to make players wait too long for just finished product).
Posted by:  RussianMan - | Link
Danielsonic 87
All right,I think that basically,this hack will never be completed.I see that,there are too many worlds to develop,too many secret levels to be designed in too way different ways...I'll surely wait some years because there...the levels are good,fun,hard even if unbalanced sometime(Castle 1 much more easier than some previous levels,for example)but the secret level,is FAAAAAAR more tough than any level of world 1:the part with the Mario'stunning is too hard and a little buggy,it requires some modifications in my opinion.
And Castle too short,the saw is initially a genious thing...then go down to a wasted idea...
for me,is 4 stars because I think Castle should be the non-plus ultra of any single World(secret levels aside)and the secret level is a great idea,but bad development on it.
I think that was a bad idea to release already,even if you can receive some useful feed here.I rarely play a Demo,I wish to became an hack and finish it after weeks or months...and this will be quite a long hack,if,the long waiting for many players,it could be a bad thing...
Go to make some alliance with other hack developers,otherwise this project,probably'll go into his bad end...
Posted by: Danielsonic 87 - | Link
Yeah, our hack. :D
Posted by: darken - | Link
idk I beat it like second try. I did have switches on
Posted by:  Lazy - | Link
Ok, I'll update my dark level, also what? I thought castle is pretty hard (for me without those switches obviously).
Posted by:  RussianMan - | Link
Has a few interesting parts here and there, but quite a few sloppily designed parts too. In particular, I didn't like the sections that were just repetitive precision muncher jumps. There's nothing particularily interesting or fun about them. The difficulty curve is p wonky too, with the castle being one of the easiest levels and the secret area level being a huge difficulty spike.
Speaking of the secret area level, the second half should honestly be removed in the next version. The whole premise of stunning the player every other second is bad and makes for inherently frustrating gameplay. The part with the two spinning platforms takes forever to line up and is nearly impossible to do without damageboosting. The part with the hammer brother after it is equally ridiculous. I was hoping you'd expand on the limited time on/off switch gimmick from the first half instead.
Also, you should probably get a spell checker for your message boxes.
Posted by:  Lazy - | Link
I apologize for this delay, when I was the leader I was gonna just submit the full version.
Posted by: Pixel-Gon - | Link

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