Banner
C3 Voting ends in
3 DAYS, 45 MINUTES AND 47 SECONDS
Views: 875,055,559
Time:
26 users online: 7 up, Amine Retro, AyGaAlPa, BabaYegha, Blue Leaf, DaHitmenGuy,  DeppySlide, EvanEMV, Gurjinter, Hiro-sofT,  idol, Knight of Time, LadiesMan217, NewPointless, ninj, phalanx, Phyll, randomdude999, Rykon-V73, Segment1Zone2, Soonstar, Spedinja,  Telinc1, Ultima, WhiteYoshiEgg, XtremeI - Guests: 73 - Bots: 62 Users: 48,793 (2,459 active)
Latest: creolegamer
Winter C3 2021 Content Spotlight
KevinM's "Stuff I found in my laptop"!
Not logged in.
Details for Better DKC2-styled Skull Kart
SMW Sprites - Better DKC2-styled Skull Kart Link - Show random
File Name: Better DKC2-styled Skull Kart
Added:
Authors: Blind Devil
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A cart thing that moves automatically, similar to the one in DKC2. It has improved speed handling, uses more animation frames for going up/down slopes, as well as extra features - like slight accel and decceleration by pressing right or left.
Tags: dkc2, lorom, minecart, pacifist, sa-1, skull
Rating: 5.0 (Votes: 3)
Download: Download - 10.03 KiB
481 downloads
Screenshots
Previous 
 Next
Galeth
aka the Sans kart. As far as I've tested it, this works great! Just modified the course in order to avoid the limitations and it's going pretty good.
Posted by: Galeth - | Link
Epic_Manky
I wish there was some way to make Mario exit the kart mid-level, but ah well. Still a cool sprite, works as advertised!
Posted by: Epic_Manky - | Link
Mr. MS
That's very cool!
Posted by: Mr. MS - | Link
Jonah BearAwesome
Hey How to Do That I Try Get This Want I Was Go Sprites Tool Is Not Work it
Posted by: Jonah BearAwesome - | Link
MarioFanGamer
I made a couple of optimisations in the code, at the places with the big block of compares and branches, specifically the code to set the the slope state (it had been changed to a table and also features conveyor slope compatibility) and the GFX tilemap (used to jump to the place to load a different table, now all tables are shared but the correct index is now calculated).

Other then that, the skull cart is the best you can go without resorting to patches. It's GFX heavy (taking a whole page) so it limits the amount of sprites you can use with this and you still "can"* spin jump, spin the cape, shoot fireballs, can duck and do some other actions but you can't prevent these with just the skull cart.

*"can" in quotes because the sprite reverts the spin jump to a regular jump, set the cape spin timer to zero and removes the fireballs, respectively, but the sound effects still play.

That being said, this skull cart is really an improvment over Wii's (and Carol's version if you got their version). More frames, better speed and less weirdnesses, that's all this sprite needed.
Posted by:  MarioFanGamer - | Link
Skewer
This is perfect considering I am making a world that takes place in a mine shaft. Thanks a lot BlinDevil!
Posted by: Skewer - | Link
Final Theory
Skull carts are cool because it has skulls and skulls are cool. Also mines are cool too. Skull mines...... and carts..... mind carts.... yes.....
Posted by: Final Theory - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks