Banner
The Base Rom Level Design Contest has begun! Visit its contest subforum to learn more!
Views: 771,432,375
Time:
10 users online: Dark4ssass1n, DPBOX,  FPzero,  fsvgm777, GatoSlashFish, Kusamochi, ReaLifePlumber, Shook50, Slash Chen, Yung Gotenks - Guests: 50 - Bots: 224Users: 40,525 (1,859 active)
Latest: XCB
Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.Not logged in.
Details for Duck Walking
UberASM Repository - Duck Walking
File Name: Duck Walking
Added:
Authors: wiiqwertyuiop
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This code allows Mario to move while ducking without having to gain momentum. Note that Mario's GFX don't change of course, since there's no pose for duck walking originally.
Tags: duck, lorom, sa-1
Rating: No rating
Download: Download - 459 bytes
104 downloads
Screenshots
Image
Erik
Had to optimize some leftover code from way back when this was a patch. Please be more careful when updating these old resources.
Works decently, but it's weird how the player just suddenly 'brakes' if their current speed is higher than the desired speed when ducking.
Posted by:  Erik - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 9

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented