Name: | Bully |
Author: | Romi |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | This is Bully, as seen in SM64. When the player touches it, they get bumped. Extra bit determines if it'll be a small or a big Bully. This sprite was part of Romi's Sprite Package, and was resubmitted separately after the remoderation for ease of search and to fit current standards. |
Tags: | bouncy giant lorom sa-1 sm64 |
Comments: | 7 (jump to comments) |
Rating: |
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Comments (7)
Did you insert the graphics and set them correctly after inserting the sprite?
In PIXI sprite folder, I left the bin/palmask files in there, tried moving them to the graphics folder, ran PIXI then pressed the insert gfx/exgfx and several combinations of these things in LM, but I think there’s a gap somewhere in my knowledge for inserting graphics. The PIXI tutorial seemed vague on this.
The graphics need to be renamed to something like ExGFX104.bin and then placed into the ExGraphics folder and inserted through Lunar Magic, Pixi doesn't insert graphics. the pal mask file then can be loaded with the
Did you insert the graphics and set them correctly after inserting the sprite?
In PIXI sprite folder, I left the bin/palmask files in there, tried moving them to the graphics folder, ran PIXI then pressed the insert gfx/exgfx and several combinations of these things in LM, but I think there’s a gap somewhere in my knowledge for inserting graphics. The PIXI tutorial seemed vague on this.
Did you insert the graphics and set them correctly after inserting the sprite?