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Bully

SMW Sprites → Bully

Submission Details

Name: Bully
Author: Romi
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is Bully, as seen in SM64. When the player touches it, they get bumped. Extra bit determines if it'll be a small or a big Bully.

This sprite was part of Romi's Sprite Package, and was resubmitted separately after the remoderation for ease of search and to fit current standards.
Tags: bouncy giant lorom sa-1 sm64
Comments: 7 (jump to comments)
Rating:
5.0 (2 ratings)
No rating
Download 14.13 KiB | 1,046 downloads

Screenshots

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Comments (7)

AppleBoy54321 Link
oh here's the regular bully
P-Tux7 Link
Do these sink into the lava if sprite buoyancy is enabled for the level?
 PermaBan Link
Originally posted by Nebulou5
Originally posted by Ninja Boy
Originally posted by Nebulou5
When inserting this sprite the graphics are messed up (combination of other sprites) but sprite behavior is correct. Any thoughts on fixing this?


Did you insert the graphics and set them correctly after inserting the sprite?


In PIXI sprite folder, I left the bin/palmask files in there, tried moving them to the graphics folder, ran PIXI then pressed the insert gfx/exgfx and several combinations of these things in LM, but I think there’s a gap somewhere in my knowledge for inserting graphics. The PIXI tutorial seemed vague on this.


The graphics need to be renamed to something like ExGFX104.bin and then placed into the ExGraphics folder and inserted through Lunar Magic, Pixi doesn't insert graphics. the pal mask file then can be loaded with the #lm{imppal} button in the palette editor.
Nebulou5 Link
Originally posted by Ninja Boy
Originally posted by Nebulou5
When inserting this sprite the graphics are messed up (combination of other sprites) but sprite behavior is correct. Any thoughts on fixing this?


Did you insert the graphics and set them correctly after inserting the sprite?


In PIXI sprite folder, I left the bin/palmask files in there, tried moving them to the graphics folder, ran PIXI then pressed the insert gfx/exgfx and several combinations of these things in LM, but I think there’s a gap somewhere in my knowledge for inserting graphics. The PIXI tutorial seemed vague on this.
 PermaBan Link
Originally posted by Nebulou5
When inserting this sprite the graphics are messed up (combination of other sprites) but sprite behavior is correct. Any thoughts on fixing this?


Did you insert the graphics and set them correctly after inserting the sprite?
Nebulou5 Link
When inserting this sprite the graphics are messed up (combination of other sprites) but sprite behavior is correct. Any thoughts on fixing this?
 Blind Devil Link
Bully's palette/GFX page properties code was optimized, so now they can be changed through the CFG file with no side effects. Sprite no longer depends on definition/xkas_def.asm file. Added screenshots, tags and SA-1 support.