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Details for Bumpty
SMW Sprites - Bumpty Show random
File Name: Bumpty
Added:
Authors: Romi
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The penguin from SMW2:YI. When touched, Bumpty will bump the player.

This sprite was part of Romi's Sprite Package, and was resubmitted separately after the remoderation for ease of search and to fit current standards.
Tags: bouncy, ice, lorom, penguin, sa-1, smw2, yoshi's island
Rating: 5.0 (Votes: 4)
Download: Download - 4.69 KiB
583 downloads
Screenshots
Image
Wyatt
Thanks Koopster!
Posted by: Wyatt - | Link
Koopster
Originally posted by Wyatt
Found a graphical bug: The walking bumpty's feet are facing the wrong direction when he walks to the right. This is only visible in the gif for 2 frames, but it's easily noticeable in-game.

God, this annoyed the hell out of me. Thankfully I think I found an easy fix. In line 708, you should find

Code
LDA LegProperty,x

Add this line below:

Code
LDX $02

You can also put it between a PHP and a PLP which is the much cooler but slightly costlier solution :P
Posted by:  Koopster - | Link
Wyatt
Found a graphical bug: The walking bumpty's feet are facing the wrong direction when he walks to the right. This is only visible in the gif for 2 frames, but it's easily noticeable in-game.
Posted by: Wyatt - | Link
Jurassic_Yoshi
is this the same sprite they used in Bumpty Mayhem?
Posted by: Jurassic_Yoshi - | Link
Blind Devil
Fixed player bouncing interaction when the sprite is touched while the player is riding Yoshi. Originally, the sprite didn't take Yoshi in account.

Thanks to RussianMan and Tattletale for reporting the issue (directly reported through Discord).
Posted by:  Blind Devil - | Link
Blind Devil
Fixed feet graphics drawing code which had wrong X indexing order, causing the tiles to overlap each other.

This was left over from before the conversion, but only now was revised. My bad, and also thanks to Roberto zampari for reporting the problem.
Posted by:  Blind Devil - | Link
Blind Devil
Bumpty's palette/GFX page properties code was optimized, so now his body palette can be changed through the CFG file with no side effects (feet properties still need to be modified through the ASM file, though). Sprite no longer depends on definition/xkas_def.asm file. Added screenshot, tags and SA-1 support.
Posted by:  Blind Devil - | Link

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