Tip: When determining a time limit, remember that players won't be as familiar with the level as you are. If you normally complete the level with the timer around 100, others might run out of time on their first try.
Stretch's palette/GFX page properties code was optimized, so now they can be changed through the CFG file with no side effects. Sprite no longer depends on definition/xkas_def.asm file. Added screenshot, tags and SA-1 support.