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Details for Dragon Coin
SMW Sprites - Dragon Coin Show random
File Name: Dragon Coin
Authors: Romi
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: Sprite version of SMW's Dragon Coin object. It includes different properties, such as being able to be eaten by Yoshi, to be placed behind objects and even to spawn a sprite once the fifth+ coin is collected.

This sprite was part of Romi's Sprite Package, and was resubmitted separately after the remoderation for ease of search and to fit current standards.
Tags: dragon coin, lorom, pacifist, sa-1, yoshi coin
Rating: 5.0 (Votes: 1)
Download: Download - 4.59 KiB
I don't know a good name.
Does it persist offscreen? Can it be replaced by the goal tape, P-Switches, etc.?
Posted by: I don't know a good name. - | Link
A second update from me (without Blind Devil's permission this time as he doesn't exist on weekends) to slightly change the code's flow. GetDrawInfo sometimes does a destructive return (to skip the graphics routine), which misaligned the stack and crashed the game with the sprite's original code flow (more specifically, it would crash the game when leaving the screen).
Posted by:  Telinc1 - | Link
Blind Devil
EDIT: Added extra property bytes config for the sprite spawning routine. Sprite no longer depends on definition/xkas_def.asm file. Added screenshots, tags and SA-1 support.
Posted by:  Blind Devil - | Link

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